02.07.2015, 20:48
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid,bodypart) { if(issuerid != INVALID_PLAYER_ID) { if(GetPlayerTeam(issuerid) != GetPlayerTeam(playerid)) { if((weaponid == 34 || weaponid == 33)) { SetPlayerHealth(playerid, 0.0); GameTextForPlayer(issuerid, "~r~Head shot!", 3000, 3); GameTextForPlayer(playerid, "~r~Head shot!", 3000, 3); } else return PlayerPlaySound(issuerid,17802,0.0,0.0,0.0); }else {GameTextForPlayer(issuerid, "~r~Team killing is not allowed!", 3000, 3);} } return 0; }