[HELP] f*ck for Bullet Crassher in 0.3.7
#5

Quote:
Originally Posted by Cheesus
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Код:
public OnPlayerUpdate(playerid)
{
	if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
	{
		new Float:vec[3];
		GetPlayerCameraFrontVector(playerid, vec[0], vec[1], vec[2]);
		new bool:possible_crasher = false;
		for (new i = 0; !possible_crasher && i < sizeof(vec); i++)
			if (floatabs(vec[i]) > 10.0)
				possible_crasher = true;

		if (possible_crasher)
			return 0; //do not send fake data, prevents crash
	}

	return 1;
}
This works fine ?
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Messages In This Thread
[HELP] f*ck for Bullet Crassher in 0.3.7 - by VenomMancer - 30.06.2015, 04:32
Re: [HELP] f*ck for Bullet Crassher in 0.3.7 - by iTakelot - 30.06.2015, 04:53
Re: [HELP] f*ck for Bullet Crassher in 0.3.7 - by Cheesus - 30.06.2015, 08:35
Re: [HELP] f*ck for Bullet Crassher in 0.3.7 - by Vince - 30.06.2015, 08:44
Re: [HELP] f*ck for Bullet Crassher in 0.3.7 - by VenomMancer - 30.06.2015, 09:31

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