Need a small fix on Dynamic Race Checkpoints.
#2

Delete
pawn Код:
BD_Checkpoint1 = CreateDynamicRaceCP(1,1483.852905,-1735.809814,13.007884,1532.771606,-1676.417602,13.007629,3,-1,-1,playerid,10000.0); /* Pershing Square */
from
pawn Код:
if(checkpointid == BD_Checkpoint9)
    {
    DestroyDynamicRaceCP(BD_Checkpoint9);
    GivePlayerMoney(playerid, 20000);
    SendClientMessage(playerid, white, "[ BUSS DRIVER: Arrived At The Hospital. Route Completion Bonus: $20,000. ]");
    BD_Checkpoint1 = CreateDynamicRaceCP(1,1483.852905,-1735.809814,13.007884,1532.771606,-1676.417602,13.007629,3,-1,-1,playerid,10000.0); /* Pershing Square */
    return 1;
    }
Then, it should be:
pawn Код:
if(checkpointid == BD_Checkpoint9)
    {
    DestroyDynamicRaceCP(BD_Checkpoint9);
    GivePlayerMoney(playerid, 20000);
    SendClientMessage(playerid, white, "[ BUSS DRIVER: Arrived At The Hospital. Route Completion Bonus: $20,000. ]");
    return 1;
    }
By the way, you have to remove the old code from OnPlayerEnterDynamicCP.

Best regards.
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