27.06.2015, 13:55
With 1 ApplyAnimation function, the animation might not work, so try this:
pawn Код:
OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
if (gPlayerUsingLoopingAnim[playerid] == 1)
ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
animation[playerid]++;
}
LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
if (gPlayerUsingLoopingAnim[playerid] == 1)
gPlayerUsingLoopingAnim[playerid] = 1;
ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
animation[playerid]++;
}
StopLoopingAnim(playerid)
{
gPlayerUsingLoopingAnim[playerid] = 0;
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
}
PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}