28.07.2009, 00:29
this one should work its from an old script i used to us
Код:
if(strcmp(cmd, "/cuff", true) == 0) { if(IsPlayerConnected(playerid)) { gTeam[playerid] = TEAM_COP; { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !"); return 1; } if(PlayerCuffed[giveplayerid] > 1) { SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed !"); return 1; } if (ProxDetectorS(3.0, playerid, giveplayerid)) { if (IsPlayerInAnyVehicle(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, " Cannot cuff them in a vehicle!"); return 1; } if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; } if(GetPlayerState(playerid) == 1) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); PlayerCuffed[giveplayerid] = 2; PlayerCuffedTime[giveplayerid] = 800; } else { SendClientMessage(playerid, COLOR_GREY, " Player not in your Car, or your not the Driver !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !"); } } return 1; } if(strcmp(cmd, "/uncuff", true) == 0) { if(IsPlayerConnected(playerid)) { gTeam[playerid] = TEAM_COP; { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; } if(PlayerCuffed[giveplayerid]) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were Uncuffed by %s.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You Uncuffed %s.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 1); PlayerCuffed[giveplayerid] = 0; PlayerCuffedTime[giveplayerid] = 0; PlayerDragged[giveplayerid] = 0; PlayerDraggedBy[giveplayerid] = 255; } else { SendClientMessage(playerid, COLOR_GREY, " That player isn't Tied up !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !"); } }//not connected return 1; }