Checkpoint
#8

Quote:
Originally Posted by DavidSparks
Посмотреть сообщение
This would work but I have other checkpoints that creates new checkpoints and won't this destroy them?

How can I make so its only for a special selection of checkpoints?
You can check by the checkpoint position.

Код:

public OnPlayerLeaveCheckpoint(playerid)
{
    if(IsPlayerInRangeOfPoint(playerid, CHECKPOINT_RADIUS + 2.0, 2227.7256, -1707.8555, 13.6281))
        DisablePlayerCheckpoint(playerid);
    return 1;  
}
Reply


Messages In This Thread
Checkpoint - by DavidSparks - 22.06.2015, 20:46
Re : Checkpoint - by KillerDVX - 22.06.2015, 20:49
Re: Checkpoint - by Prokill911 - 22.06.2015, 20:51
Re : Re: Checkpoint - by KillerDVX - 22.06.2015, 20:54
Re: Re : Re: Checkpoint - by Prokill911 - 22.06.2015, 21:07
Re: Checkpoint - by Larceny - 23.06.2015, 02:00
Re: Checkpoint - by DavidSparks - 23.06.2015, 15:29
Re: Checkpoint - by Larceny - 23.06.2015, 15:33
Re: Checkpoint - by DavidSparks - 23.06.2015, 15:34
Re: Checkpoint - by DavidSparks - 23.06.2015, 17:07

Forum Jump:


Users browsing this thread: 1 Guest(s)