Checkpoint
#7

Quote:
Originally Posted by Larceny
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Why not simply do:
Код:
public OnPlayerLeaveCheckpoint(playerid)
{ 
     DisablePlayerCheckpoint(playerid);
     return 1;  
}
This would work but I have other checkpoints that creates new checkpoints and won't this destroy them?

How can I make so its only for a special selection of checkpoints?
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Messages In This Thread
Checkpoint - by DavidSparks - 22.06.2015, 20:46
Re : Checkpoint - by KillerDVX - 22.06.2015, 20:49
Re: Checkpoint - by Prokill911 - 22.06.2015, 20:51
Re : Re: Checkpoint - by KillerDVX - 22.06.2015, 20:54
Re: Re : Re: Checkpoint - by Prokill911 - 22.06.2015, 21:07
Re: Checkpoint - by Larceny - 23.06.2015, 02:00
Re: Checkpoint - by DavidSparks - 23.06.2015, 15:29
Re: Checkpoint - by Larceny - 23.06.2015, 15:33
Re: Checkpoint - by DavidSparks - 23.06.2015, 15:34
Re: Checkpoint - by DavidSparks - 23.06.2015, 17:07

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