21.06.2015, 21:33
here is the function:
it works perfectly on any other ID then 0.
Code:
stock ShowStats(playerid, playerb) { new string[256], gender[8]; // Gender if(PlayerInfo[playerb][pGender] == 1) format(gender, sizeof(gender), "Male"); else if(PlayerInfo[playerb][pGender] == 2) format(gender, sizeof(gender), "Female"); // Health and Armor new Float:HP,Float:Armor; GetPlayerHealth(playerb, HP); GetPlayerArmour(playerb, Armor); // Loyal new loyal[4]; if(!PlayerInfo[playerb][pLoyal]) format(loyal, sizeof(loyal), "Yes"); if(PlayerInfo[playerb][pLoyal]) format(loyal, sizeof(loyal), "No"); // Oldskool new oldskool[4]; if(PlayerInfo[playerb][pHours] >= 248) format(oldskool, sizeof(oldskool), "Yes"); else if(PlayerInfo[playerb][pHours] < 248) format(oldskool, sizeof(oldskool), "No"); //fac-fam rank new rank[128]; if(PlayerInfo[playerb][pFac] >= 1) format(rank, sizeof(rank), "%s", RPFRN(playerb)); else format(rank, sizeof(rank), "None"); //fac-fam new org[128]; if(PlayerInfo[playerb][pFac] >= 1) format(org, sizeof(org), "%s", RPFNEx(playerb)); else format(org, sizeof(org), "None"); // new rank2[128]; if(PlayerInfo[playerb][pFam] >=1) format(rank2, sizeof(rank2), "%s", RPFaRN(playerb)); else format(rank2, sizeof(rank2), "None"); //fac-fam new org2[128]; if(PlayerInfo[playerb][pFam] >=1) format(org2, sizeof(org2), "%s", RPFaN(playerb)); else format(org2, sizeof(org2), "None"); new exp = PlayerInfo[playerb][pExp]; new nxtlevel = PlayerInfo[playerb][pLevel]+1; new expamount = nxtlevel*4; //new costlevel = nxtlevel*4000;//10k for testing purposes //respect new respectneed[4]; if(PlayerInfo[playerb][pLevel] == 1) format(respectneed, sizeof(respectneed), "4"); else if(PlayerInfo[playerb][pLevel] == 2) format(respectneed, sizeof(respectneed), "8"); else if(PlayerInfo[playerb][pLevel] == 3) format(respectneed, sizeof(respectneed), "12"); else if(PlayerInfo[playerb][pLevel] == 4) format(respectneed, sizeof(respectneed), "16"); else if(PlayerInfo[playerb][pLevel] == 5) format(respectneed, sizeof(respectneed), "20"); else if(PlayerInfo[playerb][pLevel] == 6) format(respectneed, sizeof(respectneed), "24"); else if(PlayerInfo[playerb][pLevel] == 7) format(respectneed, sizeof(respectneed), "28"); else if(PlayerInfo[playerb][pLevel] == 8) format(respectneed, sizeof(respectneed), "32"); else if(PlayerInfo[playerb][pLevel] == 9) format(respectneed, sizeof(respectneed), "36"); else if(PlayerInfo[playerb][pLevel] == 10) format(respectneed, sizeof(respectneed), "40"); else if(PlayerInfo[playerb][pLevel] == 11) format(respectneed, sizeof(respectneed), "44"); else if(PlayerInfo[playerb][pLevel] == 12) format(respectneed, sizeof(respectneed), "48"); else if(PlayerInfo[playerb][pLevel] == 13) format(respectneed, sizeof(respectneed), "52"); else if(PlayerInfo[playerb][pLevel] == 14) format(respectneed, sizeof(respectneed), "56"); else if(PlayerInfo[playerb][pLevel] == 15) format(respectneed, sizeof(respectneed), "60"); else if(PlayerInfo[playerb][pLevel] == 16) format(respectneed, sizeof(respectneed), "64"); else if(PlayerInfo[playerb][pLevel] == 17) format(respectneed, sizeof(respectneed), "68"); else if(PlayerInfo[playerb][pLevel] == 18) format(respectneed, sizeof(respectneed), "72"); else if(PlayerInfo[playerb][pLevel] == 19) format(respectneed, sizeof(respectneed), "76"); else if(PlayerInfo[playerb][pLevel] == 20) format(respectneed, sizeof(respectneed), "80"); else if(PlayerInfo[playerb][pLevel] == 21) format(respectneed, sizeof(respectneed), "84"); else if(PlayerInfo[playerb][pLevel] == 22) format(respectneed, sizeof(respectneed), "88"); else if(PlayerInfo[playerb][pLevel] == 23) format(respectneed, sizeof(respectneed), "92"); else if(PlayerInfo[playerb][pLevel] == 24) format(respectneed, sizeof(respectneed), "96"); else if(PlayerInfo[playerb][pLevel] == 25) format(respectneed, sizeof(respectneed), "100"); else if(PlayerInfo[playerb][pLevel] == 26) format(respectneed, sizeof(respectneed), "104"); else if(PlayerInfo[playerb][pLevel] == 27) format(respectneed, sizeof(respectneed), "108"); else if(PlayerInfo[playerb][pLevel] == 28) format(respectneed, sizeof(respectneed), "112"); else if(PlayerInfo[playerb][pLevel] == 29) format(respectneed, sizeof(respectneed), "116"); else if(PlayerInfo[playerb][pLevel] == 30) format(respectneed, sizeof(respectneed), "120"); else if(PlayerInfo[playerb][pLevel] == 31) format(respectneed, sizeof(respectneed), "124"); else if(PlayerInfo[playerb][pLevel] == 32) format(respectneed, sizeof(respectneed), "128"); else if(PlayerInfo[playerb][pLevel] == 33) format(respectneed, sizeof(respectneed), "132"); else if(PlayerInfo[playerb][pLevel] == 34) format(respectneed, sizeof(respectneed), "136"); else if(PlayerInfo[playerb][pLevel] == 35) format(respectneed, sizeof(respectneed), "140"); else if(PlayerInfo[playerb][pLevel] == 36) format(respectneed, sizeof(respectneed), "144"); else if(PlayerInfo[playerb][pLevel] == 37) format(respectneed, sizeof(respectneed), "148"); else if(PlayerInfo[playerb][pLevel] == 38) format(respectneed, sizeof(respectneed), "152"); else if(PlayerInfo[playerb][pLevel] == 39) format(respectneed, sizeof(respectneed), "156"); else if(PlayerInfo[playerb][pLevel] == 40) format(respectneed, sizeof(respectneed), "160"); //new average = (PlayerInfo[playerb][pTMinutes] / PlayerInfo[playerb][pDay]); // Stats if(PlayerInfo[playerid][CardOwner]) { format(string, sizeof(string), " -- LG-RP Statistics of %s --", RPN(playerb)); SendClientMessage(playerid, COLOR_ORANGE, string); format(string, sizeof(string), "Level: [%d] - Gender: [%s] - Age: [%d] - Money: [$%d] - Bank: [$%d] - Health: [%.0f] - Armor: [%.0f]", PlayerInfo[playerb][pLevel], gender, PlayerInfo[playerb][pAge], PlayerInfo[playerb][pMoney], BankInfo[playerb][Balance], HP, Armor); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "Phone Number: [%d] - Playing Hours: [%d] Next Level: [%d/%d] - Respect Points: [%d]", PlayerInfo[playerb][pNumber], PlayerInfo[playerb][pHours], exp, expamount, PlayerInfo[playerb][pExp]); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "Occupation: [%s] - Wanted Level: [%d] - Crimes Committed: [%d] - Arrested: [%dx] - Kill: [%d] - Death: [%d]", RPJN(playerb), PlayerInfo[playerb][pWanted], PlayerInfo[playerb][pCrimes], PlayerInfo[playerb][pArrested], PlayerInfo[playerb][pKill], PlayerInfo[playerb][pDeath]); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "Faction: [%s] - Faction Rank: [%s] - Family: [%s] - Family Rank: [%s]", org, rank, org2, rank2); SendClientMessage(playerid, COLOR_RADIO, string); format(string, sizeof(string), "Business: [%s] - House: [%s] - Garage: [%s] - Vehicles: 1[%s (ID:%d) - 2[%s (ID:%d)] - 3[%s (ID:%d)]", RBT(PlayerInfo[playerb][pBiz]), RPHK(playerb), RPGK(playerb), RVN(GetVehicleModel(PlayerInfo[playerb][pVeh])), PlayerInfo[playerb][pVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVeh])), PlayerInfo[playerb][pVVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVVeh])), PlayerInfo[playerb][pVVVeh]); SendClientMessage(playerid, COLOR_RADIO, string); SendClientMessage(playerid, COLOR_REPORT, "** For information about your inventory use the '/inv' command."); } else { format(string, sizeof(string), " Statistics of %s", RPN(playerb)); SendClientMessage(playerid, COLOR_ORANGE, string); format(string, sizeof(string), "Level: [%d] - Gender: [%s] - Age: [%d] - Money: [$%d] - Bank: [You don't have Bank account] - Health: [%.0f] - Armor: [%.0f]", PlayerInfo[playerb][pLevel], gender, PlayerInfo[playerb][pAge], PlayerInfo[playerb][pMoney], HP, Armor); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "Phone Number: [%d] - Playing Hours: [%d] Next Level: [%d/%d] - Respect Points: [%d]", PlayerInfo[playerb][pNumber], PlayerInfo[playerb][pHours], exp, expamount, PlayerInfo[playerb][pExp]); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "Occupation: [%s] - Wanted Level: [%d] - Crimes Committed: [%d] - Arrested: [%dx] - Kill: [%d] - Death: [%d]", RPJN(playerb), PlayerInfo[playerb][pWanted], PlayerInfo[playerb][pCrimes], PlayerInfo[playerb][pArrested], PlayerInfo[playerb][pKill], PlayerInfo[playerb][pDeath]); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "Faction: [%s] - Faction Rank: [%s] - Family: [%s] - Family Rank: [%s]", org, rank, org2, rank2); SendClientMessage(playerid, COLOR_RADIO, string); format(string, sizeof(string), "Business: [%s] - House: [%s] - Garage: [%s] - Vehicles: 1[%s (ID:%d) - 2[%s (ID:%d)] - 3[%s (ID:%d)]", RBT(PlayerInfo[playerb][pBiz]), RPHK(playerb), RPGK(playerb), RVN(GetVehicleModel(PlayerInfo[playerb][pVeh])), PlayerInfo[playerb][pVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVeh])), PlayerInfo[playerb][pVVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVVeh])), PlayerInfo[playerb][pVVVeh]); SendClientMessage(playerid, COLOR_RADIO, string); SendClientMessage(playerid, COLOR_REPORT, "** For information about your inventory use the '/inv' command."); } return 1; }