21.06.2015, 08:23
Add this code on Public OnPlayerSpawn or after ur stats is loaded and vehicles:
pawn Код:
for(new litems = 0; litems <= MAX_PLAYER_VEHICLES; litems++)
{
if(VehicleInfo[playerid][litems][Spawned] == 0)
{
if(VehicleInfo[playerid][litems][Disabled] != 0)
{
switch(VehicleInfo[playerid][litems][Disabled])
{
case 1: szOutput = "This vehicle is currently impounded by the LSPD.";
case 2: szOutput = "This vehicle is currently repossessed by the GOV.";
case 3: szOutput = "This vehicle is currently disabled by an Admin.";
}
SendPlayerMessage(playerid, szOutput);
}
else
{
VehicleInfo[playerid][litems][Spawned] = 1;
VehicleInfo[playerid][litems][VehicleID] = CreateVehicle(VehicleInfo[playerid][litems][ModelID], VehicleInfo[playerid][litems][Pos][0], VehicleInfo[playerid][litems][Pos][1], VehicleInfo[playerid][litems][Pos][2], VehicleInfo[playerid][litems][Pos][3], VehicleInfo[playerid][litems][Colours][0], VehicleInfo[playerid][litems][Colours][1], -1);
SetVehicleHealth(VehicleInfo[playerid][litems][VehicleID], VehicleInfo[playerid][litems][Health]);
for(new m = 0; m < 16; m++) { AddVehicleComponent(VehicleInfo[playerid][litems][VehicleID], VehicleInfo[playerid][litems][Mods][m]); }
if(VehicleInfo[playerid][litems][PaintJob] != -1) { ChangeVehiclePaintjob(VehicleInfo[playerid][litems][VehicleID], VehicleInfo[playerid][litems][PaintJob]); }
SendPlayerMessage(playerid, "Your vehicle has been spawned");
iVehicleFuel[VehicleInfo[playerid][litems][VehicleID]] = VehicleInfo[playerid][litems][Fuel];
iVehicleMileage[VehicleInfo[playerid][litems][VehicleID]] = VehicleInfo[playerid][litems][Mileage];
}
}
}