Here we go.
pawn Код:
#define COLOR_WHITE 0xFFFFFFAA
new Float:DistanceFromPlayer[MAX_PLAYERS];
new ThePlayer[MAX_PLAYERS];
new GotFirstDistance[MAX_PLAYERS];
/yourcommandhere
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(i, pX, pY, pZ);
new Distance = GetPlayerDistanceFromPoint(playerid, pX, pY, pZ);
if(GotFirstDistance[playerid] != 1)
{
DistanceFromPlayer[playerid] = Distance;
ThePlayer[playerid] = i;
GotFirstDistance[playerid] = 1;
}
else
{
if(Distance < DistanceFromPlayer[playerid])
{
DistanceFromPlayer[playerid] = Distance;
ThePlayer[playerid] = i;
}
if(i == MAX_PLAYERS)
{
if(Distance < DistanceFromPlayer[playerid])
{
new string[128];
DistanceFromPlayer[playerid] = Distance;
ThePlayer[playerid] = i;
new Player = ThePlayer[playerid];
format(string, sizeof(string), "You are %0.2fm away from %s", DistanceFromPlayer[playerid], GetPlayerNameEx(Player));
SendClientMessage(playerid, COLOR_WHITE, string);
}
else
{
new string[128];
format(string, sizeof(string), "You are %0.2fm away from %s", DistanceFromPlayer[playerid], GetPlayerNameEx(Player));
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}
}
}
//GET PLAYER NAME
stock GetPlayerNameEx(playerid)
{
new PlayerName[24];
GetPlayerName(playerid, PlayerName, 24);
new string[24];
strmid(string, PlayerName, 0, strlen(PlayerName), 24);
return string;
}