20.06.2015, 09:33
You might as well use OnPlayerUpdate if you want stuff to be checked for a player after an indeterminate amount of time. Say 300 updates. Because the amount of updates varies depending on what the player is doing (shooting and driving require more updates than idling) you can never be quite sure when it will be executed, only that it will at some point.
This is also a great method if you have some kind of functionality that gives XP or another collectable over time. Players that are active will receive more, players that are idling will receive less and players that have paused the game and are AFK will receive nothing at all because OnPlayerUpdate is not called while paused.
This is also a great method if you have some kind of functionality that gives XP or another collectable over time. Players that are active will receive more, players that are idling will receive less and players that have paused the game and are AFK will receive nothing at all because OnPlayerUpdate is not called while paused.