Permanant checkpoints
#4

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Originally Posted by MattTucker
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Checkpoints are permanent. Pickups can be either permanent or until player dies/every few seconds/once/etc.

If you're using streamer plugin:
pawn Код:
native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
If not: https://sampwiki.blast.hk/wiki/Function:SetPlayerCheckpoint

But I strongly suggest that you use the streamer plugin.
My checkpoints dissapears the second someone enters them?
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Messages In This Thread
Permanant checkpoints - by DavidSparks - 18.06.2015, 16:23
Re: Permanant checkpoints - by McGuiness - 18.06.2015, 16:26
Re: Permanant checkpoints - by MattTucker - 18.06.2015, 16:30
Re: Permanant checkpoints - by DavidSparks - 18.06.2015, 16:31
Re: Permanant checkpoints - by MattTucker - 18.06.2015, 16:41

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