Permanant checkpoints
#3

Checkpoints are permanent they don't disappear, sometimes you just have to be close enough for the checkpoint to appear.

Pickups can be either permanent or disappear after they get picked up - until player dies/every few seconds/once/etc -

If you're using streamer plugin:
pawn Код:
native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
If not: https://sampwiki.blast.hk/wiki/Function:SetPlayerCheckpoint

But I strongly suggest that you use the streamer plugin.
Reply


Messages In This Thread
Permanant checkpoints - by DavidSparks - 18.06.2015, 16:23
Re: Permanant checkpoints - by McGuiness - 18.06.2015, 16:26
Re: Permanant checkpoints - by MattTucker - 18.06.2015, 16:30
Re: Permanant checkpoints - by DavidSparks - 18.06.2015, 16:31
Re: Permanant checkpoints - by MattTucker - 18.06.2015, 16:41

Forum Jump:


Users browsing this thread: 1 Guest(s)