18.06.2015, 06:59
Instead of a certain function to edit attached object info, you can make one function with all editing part included.
For example:
@amirm3hdi: Here is my old attachments include (maybe someone find it useful): See the description in Repo for features: https://github.com/Gammix/Attachments-Include
For example:
pawn Код:
EditAttachedObject(playerid, index, type, {Float, _}...);