17.06.2015, 00:49
Quote:
Player 0 spawns a car, and have it saved in his "spawnedcarid".
We're all good for now. Player 1 Spawns his car, destroys id 0's car, and creates id 0's "spawnedcarid". (Aka; car is stolen) If player 1's vehicle is destroyed, then why don't you reset their variable since their car is gone? |
But why would that happen? When that is the only place I physically use "Destroyvehicle" on AccInfo[playerid][SpawnedCarID] ?
Or are there other places, in the server, that happens?