Saving Coordinates into the Script
#2

AddPlayerClass is built up like so:

AddPlayerClass(3,1553.2662,-1653.8236,1718.9019,265.1515,0,0,0,0,0,0); //

3 - skin id
1553.2662 - X coordinate (left > right on a top view of the map)
-1653.8236 - Y coordinate (up > down on a top view of the map)
1718.9019 - Z coordinate (height - so.. if you jump it is 1 Z)

Then you get the angle (265.1515) and the weapon slots and ammo (max 3 weapons + ammo)

So, the first three coordinates are the coordinates you need.
Reply


Messages In This Thread
Saving Coordinates into the Script - by PhilippineGangsta - 16.06.2015, 09:44
Re: Saving Coordinates into the Script - by mamorunl - 16.06.2015, 13:07

Forum Jump:


Users browsing this thread: 1 Guest(s)