SetTimerEx tag mismatch
#7

Quote:
Originally Posted by Konstantinos
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The textdraw IDs are integers and what iWhite is asking for is possible:
pawn Code:
SetTimerEx("EndOfTD", 3000, false, "ii", playerid, _:td);
pawn Code:
forward EndOfTD(playerid, PlayerText:td);
public EndOfTD(playerid, PlayerText:td)
{
    PlayerTextDrawDestroy(playerid, td);
    return 1;
}
In that case I have learned something new. Thank you and I'd like to apologise to iWhite.
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Messages In This Thread
SetTimerEx tag mismatch - by iWhite - 14.06.2015, 07:43
Re: SetTimerEx tag mismatch - by AndySedeyn - 14.06.2015, 08:20
Re: SetTimerEx tag mismatch - by iWhite - 14.06.2015, 09:51
Re: SetTimerEx tag mismatch - by AndySedeyn - 14.06.2015, 09:55
Re: SetTimerEx tag mismatch - by Konstantinos - 14.06.2015, 10:12
Re: SetTimerEx tag mismatch - by iWhite - 14.06.2015, 11:06
Re: SetTimerEx tag mismatch - by AndySedeyn - 14.06.2015, 14:12

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