14.06.2015, 10:12
The textdraw IDs are integers and what iWhite is asking for is possible:
pawn Code:
SetTimerEx("EndOfTD", 3000, false, "ii", playerid, _:td);
pawn Code:
forward EndOfTD(playerid, PlayerText:td);
public EndOfTD(playerid, PlayerText:td)
{
PlayerTextDrawDestroy(playerid, td);
return 1;
}