Problem with map changing system
#4

Why do you have two functions doing the same thing?

All you did was replace Mission Passed by Mission Failed or vice-versa for Attackers/Defenders in your public NoExplode2() function... Obviously, you'll get the opposite message repeated.

Just remove NoExplode2 and make a new team (for ex. fTeam) which checks for the failure and add it with else-if using the right conditions in NoExplode. Modify the GameText and SendClientMessage as per needs.
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Messages In This Thread
Problem with map changing system - by SpikY_ - 13.06.2015, 11:06
Re: Problem with map changing system - by MohammedZ - 13.06.2015, 11:20
Re: Problem with map changing system - by SpikY_ - 13.06.2015, 11:24
Re: Problem with map changing system - by SpaceX - 13.06.2015, 11:34
Re: Problem with map changing system - by SpaceX - 13.06.2015, 11:37
Re: Problem with map changing system - by SpikY_ - 13.06.2015, 11:50
Re: Problem with map changing system - by SpaceX - 13.06.2015, 13:19
Re: Problem with map changing system - by SpikY_ - 15.06.2015, 07:47
Re: Problem with map changing system - by SpikY_ - 15.06.2015, 07:55
Re: Problem with map changing system - by SpaceX - 15.06.2015, 11:05

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