13.06.2015, 04:14
No, there is no limit for includes. If there was then modular scripts would be impossible.
#include simply reads the output of the included file and appends it to your gamemode upon .AMX compilation. If you have errors from using a lot of includes, then one of them probably has some faulty code (e.g. improper hooking, colliding with existing variables/function names, etc).
#include simply reads the output of the included file and appends it to your gamemode upon .AMX compilation. If you have errors from using a lot of includes, then one of them probably has some faulty code (e.g. improper hooking, colliding with existing variables/function names, etc).