Usage of many inlcudes?
#7

No, there is no limit for includes. If there was then modular scripts would be impossible.

#include simply reads the output of the included file and appends it to your gamemode upon .AMX compilation. If you have errors from using a lot of includes, then one of them probably has some faulty code (e.g. improper hooking, colliding with existing variables/function names, etc).
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Messages In This Thread
Usage of many inlcudes? - by Ritzy2K - 12.06.2015, 06:38
Re: Usage of many inlcudes? - by MohammedZ - 12.06.2015, 07:16
Re: Usage of many inlcudes? - by KamalBa - 12.06.2015, 07:58
Re: Usage of many inlcudes? - by Pottus - 12.06.2015, 16:06
Re: Usage of many inlcudes? - by Yashas - 13.06.2015, 03:27
Re: Usage of many inlcudes? - by Excips - 13.06.2015, 04:05
Re: Usage of many inlcudes? - by Emmet_ - 13.06.2015, 04:14
Re: Usage of many inlcudes? - by Ritzy2K - 13.06.2015, 04:52

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