13.06.2015, 03:21
(
Последний раз редактировалось Crayder; 21.11.2017 в 07:30.
)
Before 0.3.7 I (and others before me) suggested we have the ability to create, destroy, and control different types of zones. Now, since 0.3.7 adds the ability to remove ALL buildings with ease (-1 as model, one line of RemoveBuilding) I think it's necessary to also remove all non-required zones when all buildings are removed.
Think of how buggy a map would turn out to be if every building was removed and the map was just a plane at nearly ground level. You could just be driving and run into some CULL zones. What happens? Well while you're passing through the zones you'll notice your car flashing, changing weather, disappearing players (and reappearing), and a lot more.
Not only am I suggesting that all of them are removed when buildings are, but it would be awesome to be able to do other things with them. With the ability to create them with the flags we want we could create animated signs, rain-free zones, and a lot more (a long list).
Think of how buggy a map would turn out to be if every building was removed and the map was just a plane at nearly ground level. You could just be driving and run into some CULL zones. What happens? Well while you're passing through the zones you'll notice your car flashing, changing weather, disappearing players (and reappearing), and a lot more.
Not only am I suggesting that all of them are removed when buildings are, but it would be awesome to be able to do other things with them. With the ability to create them with the flags we want we could create animated signs, rain-free zones, and a lot more (a long list).