Ammunation System Fix
#1

Quote:

CMD:buyguns(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 40, 286.148986,-40.644397,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 286.800994,-82.547599,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 296.919982,-108.071998,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 314.820983,-141.431991,999.601562) || IsPlayerInRangeOfPoint(playerid, 40, 316.524993,-167.706985,999.593750))
ShowPlayerDialog(playerid, DIALOGWEAPONS, DIALOG_STYLE_LIST, "Hello, what guns can I get you?", "Deagle(15k)\nShotgun(2.5k)\nMP5(5k)\nSpas12(170k) \n(50k)\n(60k)\nSniper(150k)\nHalf vest(10k)\nFull vest(20k)","Buy","Cancel");
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGWEAPONS)
{
if(response)
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a deagle for 15k!");
GivePlayerMoney(playerid, -1500);
GivePlayerWeapon(playerid,24, 9999999);
}
case 1:
{
if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a shotgun for 2.5k!");
GivePlayerMoney(playerid, -2500);
GivePlayerWeapon(playerid, 25, 9999999);
}
case 2:
{
if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought an MP5 for 5k!");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 29 ,9999999);
}
case 3:
{
if(GetPlayerMoney(playerid) <170000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a spas12 for 170k!");
GivePlayerMoney(playerid, -170000);
GivePlayerWeapon(playerid, 27, 9999999);
}
case 4:
{
if(GetPlayerMoney(playerid) <50000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought an for 50k!");
GivePlayerMoney(playerid, -50000);
GivePlayerWeapon(playerid,30 ,9999999);
}
case 5:
{
if(GetPlayerMoney(playerid) <60000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought an for 60k!");
GivePlayerMoney(playerid, -60000);
GivePlayerWeapon(playerid, 31, 9999999);
}
case 6:
{
if(GetPlayerMoney(playerid) <150000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a sniper for 150k!");
GivePlayerMoney(playerid, -150000);
GivePlayerWeapon(playerid, 34, 9999999);
}
case 7:
{
if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");

new Float:armour;
GetPlayerArmour(playerid, armour);
if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD,"You already have a full vest!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a half vest for 10k!");
GivePlayerMoney(playerid, -10000);
SetPlayerArmour(playerid, 50);
}
case 8:
{
if(GetPlayerMoney(playerid) <20000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");

new Float:armour;
GetPlayerArmour(playerid, armour);
if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD, "You already have a full vest!");
SendClientMessage(playerid, COLOR_GRAD, "You bought a full vest for 20k!");
GivePlayerMoney(playerid, -20000);
SetPlayerArmour(playerid, 100);
}

}
return 0;
}
}
return 1;
}

Fix this, Will +rep here is the error code :
Quote:

C:\Users\User\Desktop\Endless\gamemodes\HRP_9.0.pw n(60589) : error 021: symbol already defined: "OnDialogResponse"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.

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Messages In This Thread
Ammunation System Fix - by Wingman - 12.06.2015, 16:57
Re: Ammunation System Fix - by Lajko1 - 12.06.2015, 17:22

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