SAPhysics Simulation Acceptance
#5

I think the key to this system is to dynamically create/destroy simulations that way there might be peaks of several simulations but they don't last long. For instance throwing an object on the ground for an item system that simulation might last 2 seconds but the server will never have more than a few people tossing items at any given time.

So I think this system is best for doing simple one object simulations against the ColAndreas collision world. I think you just need to adjust your way of thinking slightly and address which problems are practical. Complex continuous simulations is not very practical in terms of SA-MP's capabilities but short duration simulations such as an explosion which blasts say 6 objects with a duration of less than 10 seconds is very practical.
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Messages In This Thread
SAPhysics Simulation Acceptance - by codectile - 11.06.2015, 06:54
Re: SAPhysics Simulation Acceptance - by HeLiOn_PrImE - 11.06.2015, 16:00
Re: SAPhysics Simulation Acceptance - by IstuntmanI - 11.06.2015, 16:14
Re: SAPhysics Simulation Acceptance - by codectile - 11.06.2015, 16:39
Re: SAPhysics Simulation Acceptance - by Pottus - 11.06.2015, 16:41
Re: SAPhysics Simulation Acceptance - by codectile - 11.06.2015, 16:45
Re: SAPhysics Simulation Acceptance - by Pottus - 11.06.2015, 16:50
Re: SAPhysics Simulation Acceptance - by codectile - 11.06.2015, 17:04
Re: SAPhysics Simulation Acceptance - by Extremo - 11.06.2015, 18:01
Re: SAPhysics Simulation Acceptance - by codectile - 11.06.2015, 18:24

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