11.06.2015, 13:15
In OnPlayerDeath,
It's already Defined :
if(Team[killerid] == 1|| Team[playerid] == 2)SurvivantScore++;
if(Team[killerid] == 2|| Team[playerid] == 1)ZombieScore++;
TextUpd();
It's already Defined :
if(Team[killerid] == 1|| Team[playerid] == 2)SurvivantScore++;
if(Team[killerid] == 2|| Team[playerid] == 1)ZombieScore++;
TextUpd();