10.06.2015, 07:56
This part:
I will look further into this, later on.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_SPAWNED && newstate == PLAYER_STATE_WASTED)
{
// Call a function or do what you have to do here (Replacement for OnPlayerDeath(playerid)).
}
return 1;
}