08.06.2015, 14:11
Because the login screen is defined as the player spectating, you can simply use InterpolateCameraLookAt as a workaround. Just set the positions twice. For example:
Код:
InterpolateCameraLookAt(playerid, ,-1822.1753,772.0064,137.3224,-1822.1753,772.0064,137.3224, 5000, CAMERA_MOVE);