Help with Dynamic Pickups and OnPlayerPickUpDynamicPickup
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Originally Posted by JaydenJason
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You could use ID's for each door instead of checking the positions, that way you can simply check at what door id they are and get the position of the door id
So it could be pickupid == DoorInfo[x][dPickup], it worked this way but there's a little problem, when you exit it teleports you back, is there any way to prevent such a thing? I was thinking to add something like +2 to a certain position but that may bug the player in certain places so I would like to avoid that.
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