Server Crashes. Rep+ !
#7

The above is not compiled with -d3 so we can get the exact line, that's why I told you to compile with that flag. Also I told you to the other thread you made to post LockGangVehicle because it's no use to try to prevent the places it gets called instead the function itself to prevent the run time errors.

The above is caused by this:
pawn Code:
if(PlayerVehicleInfo[i][v][pvLocked] == 1) LockPlayerVehicle(i, PlayerVehicleInfo[i][v][pvId], PlayerVehicleInfo[i][v][pvLock]);
Post the LockPlayerVehicle function because if there are more places it's called with INVALID_VEHICLE_ID, it will keep giving the run time error.
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Messages In This Thread
Server Crashes. Rep+ ! - by stylehaziq01 - 04.06.2015, 06:10
Re: Server Crashes. Rep+ ! - by mamorunl - 04.06.2015, 07:54
Re: Server Crashes. Rep+ ! - by Konstantinos - 04.06.2015, 11:13
Re: Server Crashes. Rep+ ! - by stylehaziq01 - 05.06.2015, 09:24
Re: Server Crashes. Rep+ ! - by Konstantinos - 05.06.2015, 09:32
Re: Server Crashes. Rep+ ! - by stylehaziq01 - 05.06.2015, 09:50
Re: Server Crashes. Rep+ ! - by Konstantinos - 05.06.2015, 10:05
Re: Server Crashes. Rep+ ! - by stylehaziq01 - 05.06.2015, 10:10
Re: Server Crashes. Rep+ ! - by Konstantinos - 05.06.2015, 10:17

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