ResetStats problem
#1

Hi, i'am using PPC script and i have a problem again, when the player disconnect it should reset all his stats but it dosen't, this is my OnPlayerDisconnect callback :

PHP код:
public OnPlayerDisconnect(playeridreason)
{
    
ShowDisConnectTextDrawForAll(playeridreason);
    
    
// ATTENTION : JAMAIS METTRE SA EN BAS //
    
if(APlayerData[playerid][LoggedIn] == true)
    {
        
PlayerFile_Save(playerid);
        
AntiBoutiqueBug_OFF(playerid);
        return 
1;
    }
    
// ---------------------------------- //
    // Always allow NPC's to logout without password or account
    
if (IsPlayerNPC(playerid))
        return 
1;
 
// Setup local variables
    
new HouseID;
    
// Get the playername
    
    // Stop spectate mode for all players who are spectating this player
    
for (new iMAX_PLAYERSi++)
        if (
IsPlayerConnected(i)) // Check if the player is connected
            
if (GetPlayerState(i) == PLAYER_STATE_SPECTATING// Check if this player is spectating somebody
                
if (APlayerData[i][SpectateID] == playerid// Check if this player is spectating me
                   
{
                    
TogglePlayerSpectating(i0); // Turn off spectate-mode
                    
APlayerData[i][SpectateID] = INVALID_PLAYER_ID;
                    
APlayerData[i][SpectateType] = ADMIN_SPEC_TYPE_NONE;
                    
Server(i"Le joueur s'est dйconnectй, fin du mode spectateur");
                }
    
// Unload all the player's house-vehicles to make room for other player's vehicles
    
for (new HouseSlotHouseSlot MAX_HOUSESPERPLAYERHouseSlot++)
    {
        
// Get the HouseID from this slot
        
HouseID APlayerData[playerid][Houses][HouseSlot];
        
// Check if there is a house in this slot
        
if (HouseID != 0)
        {
            
// Unload the cars of the house
            
House_RemoveVehicles(HouseID);
            
// Set the house so it cannot be entered by anyone (close the house)
            
AHouseData[HouseID][HouseOpened] = false;
        }
    }
    
SetTimerEx("ResetPlayer"1000false"i"playerid);
    return 
1;

PHP код:
forward ResetPlayer(playerid);
public 
ResetPlayer(playerid)
{
    
disableGPS(playerid);
    
destroyCar(playerid);
    
Speedometer_Cleanup(playerid);
    
InDM[playerid] = 0;
    
DestroyVehicle(EventVehicle[playerid]);
    
DestroyObject(FirstPersonObject[playerid]);
    
DestroyObject(BucheronAttachVehicle[playerid]);
    
// Clear the data in the APlayerData array to make sure the next player with the same id doesn't hold wrong data
    
APlayerData[playerid][SpectateID] = -1;
    
APlayerData[playerid][SpectateVehicle] = -1;
    
APlayerData[playerid][SpectateType] = ADMIN_SPEC_TYPE_NONE;
    
APlayerData[playerid][LoggedIn] = false;
    
APlayerData[playerid][PlayerJailed] = 0;
    
APlayerData[playerid][PlayerFrozen] = 0// Clearing this variable automatically kills the frozentimer
    
APlayerData[playerid][AutoReportTime] = 0;
    
APlayerData[playerid][PlayerClass] = 0;
    
APlayerData[playerid][Warnings] = 0;
    
APlayerData[playerid][PlayerInEvent] = 0;
    
// Clear police warnings
    
APlayerData[playerid][PoliceCanJailMe] = false;
    
APlayerData[playerid][PoliceWarnedMe] = false;
    
APlayerData[playerid][Value_PoliceCanJailMe] = 0;
    
APlayerData[playerid][JobStarted] = false;
    
// Destroy a rented vehicle is the player had any
    
if (APlayerData[playerid][RentedVehicleID] != 0)
    {
        
// Clear the data for the already rented vehicle
        
AVehicleData[APlayerData[playerid][RentedVehicleID]][Model] = 0;
        
AVehicleData[APlayerData[playerid][RentedVehicleID]][Fuel] = 0;
        
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owned] = false;
        
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owner] = 0;
        
AVehicleData[APlayerData[playerid][RentedVehicleID]][PaintJob] = 0;
        for (new 
j14j++)
        {
            
AVehicleData[APlayerData[playerid][RentedVehicleID]][Components][j] = 0;
        }
        
// Destroy the vehicle
        
DestroyVehicle(APlayerData[playerid][RentedVehicleID]);
        
// Clear the RentedVehicleID
        
APlayerData[playerid][RentedVehicleID] = 0;
    }
    
// Make sure the jailtimer has been destroyed
    
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
    
KillTimer(APlayerData[playerid][Timer_PoliceCanJailMe]);
    
    
// If the player is part of a convoy, kick him from it
    
Convoy_Leave(playerid);
    
// Clear the data in the APlayerData array to make sure the next player with the same id doesn't hold wrong data
    
APlayerData[playerid][SpectateID] = -1;
    
APlayerData[playerid][SpectateVehicle] = -1;
    
APlayerData[playerid][SpectateType] = ADMIN_SPEC_TYPE_NONE;
    
APlayerData[playerid][LoggedIn] = false;
    
APlayerData[playerid][PlayerPassword] = 0;
    
APlayerData[playerid][PlayerLevel] = 0;
    
APlayerData[playerid][VIPLevel] = 0;
    
APlayerData[playerid][PlayerJailed] = 0;
    
APlayerData[playerid][PlayerFrozen] = 0// Clearing this variable automatically kills the frozentimer
    
APlayerData[playerid][Bans] = 0;
    
APlayerData[playerid][BanTime] = 0;
    
APlayerData[playerid][Muted] = false;
    
APlayerData[playerid][AssistanceNeeded] = false;
    
APlayerData[playerid][RulesRead] = false;
    
APlayerData[playerid][AutoReportTime] = 0;
    
APlayerData[playerid][TruckerLicense] = 0;
    
APlayerData[playerid][BusLicense] = 0;
    
APlayerData[playerid][PilotLicense] = 0;
    
APlayerData[playerid][MafiaLicense] = 0;
    
APlayerData[playerid][PlayerClass] = 0;
    
APlayerData[playerid][Warnings] = 0;
    
APlayerData[playerid][PlayerMoney] = 0;
    
APlayerData[playerid][PlayerScore] = 0;
    for (new 
HouseSlotHouseSlot MAX_HOUSESPERPLAYERHouseSlot++)
        
APlayerData[playerid][Houses][HouseSlot] = 0;
    for (new 
BusSlotBusSlot MAX_BUSINESSPERPLAYERBusSlot++)
        
APlayerData[playerid][Business][BusSlot] = 0;
    
APlayerData[playerid][CurrentHouse] = 0;
    
// Clear bank account info
    
APlayerData[playerid][BankPassword] = 0;
    
APlayerData[playerid][BankLoggedIn] = false;
    
APlayerData[playerid][BankMoney] = 0;
    
// Clear stats
    
APlayerData[playerid][StatsTruckerJobs] = 0;
    
APlayerData[playerid][StatsConvoyJobs] = 0;
    
APlayerData[playerid][StatsBusDriverJobs] = 0;
    
APlayerData[playerid][StatsPilotJobs] = 0;
    
APlayerData[playerid][StatsMafiaJobs] = 0;
    
APlayerData[playerid][StatsMafiaStolen] = 0;
    
APlayerData[playerid][StatsPoliceFined] = 0;
    
APlayerData[playerid][StatsPoliceJailed] = 0;
    
APlayerData[playerid][StatsCourierJobs] = 0;
    
APlayerData[playerid][StatsRoadworkerJobs] = 0;
    
APlayerData[playerid][StatsMetersDriven] = 0.0;
    
APlayerData[playerid][StatsAssistance] = 0;
    
// Clear police warnings
    
APlayerData[playerid][PoliceCanJailMe] = false;
    
APlayerData[playerid][PoliceWarnedMe] = false;
    
APlayerData[playerid][Value_PoliceCanJailMe] = 0;
    
// Make sure the jailtimer has been destroyed
    
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
    
KillTimer(APlayerData[playerid][Timer_PoliceCanJailMe]);
    return 
1;

Thank's for advance.
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Messages In This Thread
ResetStats problem - by AlexBlack - 04.06.2015, 17:48
Re: ResetStats problem - by d3ll - 04.06.2015, 18:05
Re : ResetStats problem - by AlexBlack - 04.06.2015, 18:29

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