04.06.2015, 04:25
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Последний раз редактировалось Admigo; 04.06.2015 в 07:51.
)
You need to preload the animations for the actor.
Add this code in your script:
Then use the preload function after you created the actor.
Thanks to Emmet_ for his code.
Add this code in your script:
Код:
static s_AnimationLibraries[][] = { !"AIRPORT", !"ATTRACTORS", !"BAR", !"BASEBALL", !"BD_FIRE", !"BEACH", !"BENCHPRESS", !"BF_INJECTION", !"BIKED", !"BIKEH", !"BIKELEAP", !"BIKES", !"BIKEV", !"BIKE_DBZ", !"BMX", !"BOMBER", !"BOX", !"BSKTBALL", !"BUDDY", !"BUS", !"CAMERA", !"CAR", !"CARRY", !"CAR_CHAT", !"CASINO", !"CHAINSAW", !"CHOPPA", !"CLOTHES", !"COACH", !"COLT45", !"COP_AMBIENT", !"COP_DVBYZ", !"CRACK", !"CRIB", !"DAM_JUMP", !"DANCING", !"DEALER", !"DILDO", !"DODGE", !"DOZER", !"DRIVEBYS", !"FAT", !"FIGHT_B", !"FIGHT_C", !"FIGHT_D", !"FIGHT_E", !"FINALE", !"FINALE2", !"FLAME", !"FLOWERS", !"FOOD", !"FREEWEIGHTS", !"GANGS", !"GHANDS", !"GHETTO_DB", !"GOGGLES", !"GRAFFITI", !"GRAVEYARD", !"GRENADE", !"GYMNASIUM", !"HAIRCUTS", !"HEIST9", !"INT_HOUSE", !"INT_OFFICE", !"INT_SHOP", !"JST_BUISNESS", !"KART", !"KISSING", !"KNIFE", !"LAPDAN1", !"LAPDAN2", !"LAPDAN3", !"LOWRIDER", !"MD_CHASE", !"MD_END", !"MEDIC", !"MISC", !"MTB", !"MUSCULAR", !"NEVADA", !"ON_LOOKERS", !"OTB", !"PARACHUTE", !"PARK", !"PAULNMAC", !"PED", !"PLAYER_DVBYS", !"PLAYIDLES", !"POLICE", !"POOL", !"POOR", !"PYTHON", !"QUAD", !"QUAD_DBZ", !"RAPPING", !"RIFLE", !"RIOT", !"ROB_BANK", !"ROCKET", !"RUSTLER", !"RYDER", !"SCRATCHING", !"SHAMAL", !"SHOP", !"SHOTGUN", !"SILENCED", !"SKATE", !"SMOKING", !"SNIPER", !"SPRAYCAN", !"STRIP", !"SUNBATHE", !"SWAT", !"SWEET", !"SWIM", !"SWORD", !"TANK", !"TATTOOS", !"TEC", !"TRAIN", !"TRUCK", !"UZI", !"VAN", !"VENDING", !"VORTEX", !"WAYFARER", !"WEAPONS", !"WUZI", !"WOP", !"GFUNK", !"RUNNINGMAN" }; stock static PreloadActorAnimations(actorid) { for(new i = 0; i < sizeof(s_AnimationLibraries); i ++) { ApplyActorAnimation(actorid, s_AnimationLibraries[i], "null", 0.0, 0, 0, 0, 0, 0); } }
Код:
PreloadActorAnimations(actorid); {