[help]how to make spawn after selecting the class?
#5

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Originally Posted by Luis-
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That isn't what he asked for.. He's obviously got his own class system that he wants to use instead of the default one. Also, please don't type in your own language, it's annoying.
this?
if(ClassTaken[playerid] == 0) return FirstSpawn[playerid] = 1;
foreach (Zones, i) if (CapturingZone[playerid] == i) LeavingCAPZONE(playerid, i);

I do not want to spawn

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