25.07.2009, 12:58
Quote:
Originally Posted by Zezombia
Theory:
Get all the cords of the hospitals, and save them in separate global variables: new H1X = 423.43, H1Y = 1353.56, H1Z = 3.23; new H2X = 1353.43, H2Y = 133.56, H2Z = 8.32; etc. Do that for all the hospitals. When a player dies, get his location, and do: X - H1X = Var1X; Y - H1Y = Var1Y; Z - H1Z = Var1Z; X - H2X = Var2Z; Y - H2Y = Var2Z; Z - H2Z = Var2Z; etc, etc, etc. Then add up the remainders: Var1X - Var1Y = Close1; Close1 - Var1Z = Close1; Var2X - Var2Y = Close2; Close2 - Var2Z = Close2; etc, etc, etc. What ever number is smaller: if(Close1 < Close2) return SetPlayerPos(playerid, H1X H1Y H1Z); else if(Close1 > Close2) return SetPlayerPos(playerid, H2X H2Y H2Z); etc, etc, etc. Yes, I know I'm making a lot of "new"s, but I'm not looking for quality, I'm looking for functionality, you can always change it :P. |
new H1X = 423.43, H1Y = 1353.56, H1Z = 3.23; => (Tag mismatch)
new H2X = 1353.43, H2Y = 133.56, H2Z = 8.32; => (Tag mismatch)
And also this:
X - H1X = Var1X; Y - H1Y = Var1Y; Z - H1Z = Var1Z; => (error 022: must be lvalue (non-constant))
Greetz Riz