What and how is the concept of creating dynamic Dialogs (listitems)
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Originally Posted by Abagail
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I'd recommend using Vince's method of storing one list item per dialog ID and then you can easily loop through the returned data, and input "\n" into a combined string. For instance,

pawn Код:
new idx, dialogname[MAX_DIALOG_NAME], listitem[rows];
while(idx < rows)
{
      cache_get_field_content(idx, "ListItemText", listitem[idx], swlConnection);

      format(smallstr, "%s\n", listitem[idx]);
      strcat(string, smallstr, sizeof(string));
}
ShowPlayerDialog(playerid, DIALOG_DYNAMIC_ID, DIALOG_TYPE_LIST, dialogname, string, "button 1", "button 2");
Ofcourse this is in no way a complete example. This just shows one way of loading the data, and showing it as a dialog string.
Thank you! This explains it the way I was assuming it would be, very helpful-
And weird, I had a hard time finding any good examples, oh well.

Solved this one
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