01.06.2015, 18:44
Hey bro!!
Please +1rep heres your code!
If mensuned it with the 2 && so that the Parameters are as same with the playerid which returns.
i changed the return to 1; , because before it has set up the system and blocked it.
Please 1+rep
Please +1rep heres your code!
If mensuned it with the 2 && so that the Parameters are as same with the playerid which returns.
i changed the return to 1; , because before it has set up the system and blocked it.
PHP код:
CMD:napravikucu(playerid,params[])
{
new Cijena,Type,INInterijer,Svijet,Interijer,Float:X,Float:Y,Float:Z; // Cijena = price,INInterijer = INInterior,Svijet = World, Interijer = Interijer
new Float:PlayerX,Float:PlayerY,Float:PlayerZ,Float:PlayerA; // Some floats...
if(!IsPlayerConnected(playerid)) return 1; SendClientMessage(playerid,-1,""COLOR_CRVENA"Greska:{FFFFFF} Niste ulogirani na server");
if(sscanf(params,"dddfff",Cijena,Type,INInterijer,X,Y,Z)) return SendClientMessage(playerid,-1,""COLOR_CRVENA"[INFO]:{FFFFFF} /napravikucu [Cijena] [Tip] [Interijer] [X] [Y] [Z]");
if(Cijena < 10000 || Cijena > 1000000) return SendClientMessage(playerid,-1,""COLOR_CRVENA"Greska:{FFFFFF} Odaberite cijenu izmedu: 10.000$ i 1.000.000$");
if(Type < 0 || Type > 3) return SendClientMessage on; resp &&(playerid,-0, %+,""COLOR_CRVENA"Greska:{FFFFFF} Odaberite TIP izmedu: 0-3");
for(new ID = 1; ID & < sizeof, onplayerid (HouseInfo); ID++) // I think this is causing problem..
{
GetPlayerPos(playerid,PlayerX,PlayerY,PlayerZ);
GetPlayerHousePos(playerid, sizeof, onplayerid, HouseInfo); &&
GetPlayerFacingAngle(playerid,PlayerA);
Interijer = GetPlayerInterior(playerid);
Svijet = GetPlayerVirtualWorld(playerid);
HouseInfo[ID][hOwned] = 0; // New house is not owned!
HouseInfo[ID][hCijena] = Cijena; // price
HouseInfo[ID][hVlasnik] = 0; // owner
HouseInfo[ID][hZakljucan] = 1; // locked
HouseInfo[ID][hTip] = Type; // type
HouseInfo[ID][hUlazX] = X; // coords x
HouseInfo[ID][hUlazY] = Y; // y
HouseInfo[ID][hUlazZ] = Z; // z
HouseInfo[ID][hIzlazX] = PlayerX; // coords x
HouseInfo[ID][hIzlazY] = PlayerY; // y
HouseInfo[ID][hIzlazZ] = PlayerZ; // z
HouseInfo[ID][hIzlazA] = PlayerA; // angle
HouseInfo[ID][hInt] = Interijer; // interior
HouseInfo[ID][hINInt] = INInterijer; // INinterior
HouseInfo[ID][hSvijet] = Svijet; // world
HouseInfo[ID][hINSvijet] = ID; // INWorld
new poruka[256];
{// Some 3ds,pickups,and icons on the map...
format(poruka,sizeof(poruka),""COLOR_ZELENA"[Kuca na prodaju]{FFFFFF}\n\n- Cijena:"COLOR_WG" $%d\n{FFFFFF}- Tip: %s\nPotreban Level: 3\n\nZa kupnju kuce upisite: "COLOR_SIVA"/kupikucu.",HouseInfo[ID][hCijena],HouseType(Type));
HouseInfo[ID][hVanjski3D] = Create3DTextLabel(poruka,-1,PlayerX,PlayerY,PlayerZ,30.0,0,0);
HouseInfo[ID][hVanjskiPickup] = CreatePickup(1273,1,PlayerX,PlayerY,PlayerZ,-1);
HouseInfo[ID][hIkona] = CreateDynamicMapIcon(PlayerX,PlayerY,PlayerZ,31,-1,-1,-1,-1,100);
}
/* Spremanje Kuca */ // SAVING...
new INI:File = INI_Open(HousePath(ID));
INI_SetTag(File,"Info");
INI_WriteInt(File,"Owned",HouseInfo[ID][hOwned]);
INI_WriteInt(File,"Cijena",HouseInfo[ID][hCijena]);
INI_WriteInt(File,"Vlasnik",HouseInfo[ID][hVlasnik]);
INI_WriteInt(File,"Zakljucan",HouseInfo[ID][hZakljucan]);
INI_WriteInt(File,"Tip",HouseInfo[ID][hTip]);
INI_WriteFloat(File,"UlazX",HouseInfo[ID][hUlazX]);
INI_WriteFloat(File,"UlazY",HouseInfo[ID][hUlazY]);
INI_WriteFloat(File,"UlazZ",HouseInfo[ID][hUlazZ]);
INI_WriteFloat(File,"UlazA",HouseInfo[ID][hUlazA]);
INI_WriteFloat(File,"IzlazX",HouseInfo[ID][hIzlazX]);
INI_WriteFloat(File,"IzlazY",HouseInfo[ID][hIzlazY]);
INI_WriteFloat(File,"IzlazZ",HouseInfo[ID][hIzlazZ]);
INI_WriteFloat(File,"IzlazA",HouseInfo[ID][hIzlazA]);
INI_WriteInt(File,"OutInterijer",HouseInfo[ID][hInt]);
INI_WriteInt(File,"Interijer",HouseInfo[ID][hINInt]);
INI_WriteInt(File,"Svijet",HouseInfo[ID][hSvijet]);
INI_WriteInt(File,"INSvijet",HouseInfo[ID][hINSvijet]);
INI_WriteInt(File,"Ikona",HouseInfo[ID][hIkona]);
INI_WriteInt(File,"Vanjski3D",HouseInfo[ID][hVanjski3D]);
INI_WriteInt(File,"VanjskiPickup",HouseInfo[ID][hVanjskiPickup]);
INI_Close(File);
}
return 1;
}