01.06.2015, 12:19
Код:
new death_pickup; forward message(); public OnPlayerDeath(playerid, killerid, reason) { // Declare 3 float variables to store the X, Y and Z coordinates in new Float:x, Float:y, Float:z; // Use GetPlayerPos, passing the 3 float variables we just created GetPlayerPos(playerid, x, y, z); // Create a cash pickup at the player's position death_pickup = CreatePickup(1212, 4, x, y, z, -1); //Change the pickupid if you want SetTimer("PickupDestroy", 1000, false); return 1; } public message() { //some time later... DestroyPickup(death_pickup); }