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Joined: Sep 2013
Quote:
Originally Posted by Baltazar
How to extract bounding spheres from .col files? :O I definitely need to find out the method
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You can't get correct sizes from the col files, as pottus said above:
Quote:
Originally Posted by Pottus
You are correct you can use that data but it seems that Rockstar used oversized bounding spheres they are not accurate at all.
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However, bullet physics (library used in ColAndreas) has it's own way of determining a more correct size for each object model.