Convert relative vehicle attached object's position and rotation to absolute one and vice-versa
#2

u dont have to use GetVehicleRotationQuat .. im pretty sure ..

if you do, then u have no choice but give up because probably 99% of forum dont know how to use this function..

Cant u get Vehicle's Z Angle then just use Cosine and Sine to add to the vehicle'x X,Y,Z coords to get the absolute position of the object?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)