Textdraw bug?
#5

Quote:
Originally Posted by Toxik
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mhm .. maybe you need add a new cp;
cp = IfPlayerInRangeOfPont ..... CP point
Show me OnPlayerEnterDynamicCp
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{

TextDrawHideForPlayer(playerid, TD_AD_HeadBox);
TextDrawHideForPlayer(playerid, TD_AD_BoxTwo);
TextDrawHideForPlayer(playerid, TD_AD_BoxThree);
TextDrawHideForPlayer(playerid, TD_AD_BoxOne);
TextDrawHideForPlayer(playerid, TD_AD_Seller);
PlayerTextDrawHide(playerid, TD_AD_Price);
PlayerTextDrawHide(playerid, TD_AD_CityZip);
PlayerTextDrawHide(playerid, TD_AD_Headline);
PlayerTextDrawHide(playerid, TD_AD_Taxes);
PlayerTextDrawHide(playerid, TD_AD_PriceValue);
PlayerTextDrawHide(playerid, TD_AD_TaxesValue);
PlayerTextDrawHide(playerid, TD_AD_SellerValue);
PlayerTextDrawHide(playerid, TD_AD_HousenumberStreet);
PlayerTextDrawHide(playerid, TD_Mid_Info);
if(checkpointid = something)
{
....
}
return 1;
}
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Messages In This Thread
Textdraw bug? - by SetPlayerNameTag - 27.05.2015, 14:31
Re: Textdraw bug? - by Luis- - 27.05.2015, 14:32
Re: Textdraw bug? - by SetPlayerNameTag - 27.05.2015, 18:31
Re: Textdraw bug? - by Toxik - 27.05.2015, 18:50
Re: Textdraw bug? - by SetPlayerNameTag - 28.05.2015, 08:08

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