24.05.2015, 05:06
Sorry for posting in English.
It is very nice that you are using DFFs for collision detection, using textures mapping meshes as a collision mesh is really a good idea because some object's in GTA San Andreas do not support collision meshes, just only collision volumes which would be quite inaccurate in terms of their shape. The major plus point of this project is that, you can detect collision on vehicles and player skins.
It is very nice that you are using DFFs for collision detection, using textures mapping meshes as a collision mesh is really a good idea because some object's in GTA San Andreas do not support collision meshes, just only collision volumes which would be quite inaccurate in terms of their shape. The major plus point of this project is that, you can detect collision on vehicles and player skins.