[Tutorial] How to make a fast engine system!
#10

Quote:
Originally Posted by Overhaul
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^ That, and if I may be honest, you haven't explained much either.

Just for the sake of convenience, you should rename the IsEngineOn variable to something like: 'EngineStatus' and declare it as a bool:
PHP код:
new bool:EngineStatus[MAX_PLAYERS]; 
By declaring it as a boolean, you will no longer have to use the '==' in if statements that use this variable.
PHP код:
if(EngineStatus[playerid]) 
which is equal to
PHP код:
if(EngineStatus[playerid] == 1
and
PHP код:
if(!EngineStatus[playerid]) 
which is equal to
PHP код:
if(EngineStatus[playerid] == 0
That is just for the sake of convenience though.

You declare all the variables that will be put to use in the function's body. Okay, but why? I know why but I am 100 percent sure that other people that don't know will question that. In that case I prefer to go to the wiki and figure it out myself or seek a better tutorial. I am talking about the variables used for the SetVehicleParamsEx function.
This would be a great point in another language (not PAWN), but remember PAWN is typeless.
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Messages In This Thread
How to make a fast engine system! - by ChromeAmazing - 20.05.2015, 20:42
Re: How to make a fast engine system! - by Luis- - 20.05.2015, 20:59
Re: How to make a fast engine system! - by ChromeAmazing - 20.05.2015, 21:08
Re: How to make a fast engine system! - by Overhaul - 20.05.2015, 21:12
Re: How to make a fast engine system! - by Luis- - 20.05.2015, 21:13
Re: How to make a fast engine system! - by Abagail - 20.05.2015, 21:36
Re: How to make a fast engine system! - by Overhaul - 20.05.2015, 22:03
Re: How to make a fast engine system! - by SickAttack - 21.05.2015, 00:46
Re: How to make a fast engine system! - by Jonny5 - 21.05.2015, 13:08
Re: How to make a fast engine system! - by admantis - 23.05.2015, 16:48

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