Help with random spawn points
#10

So i make it like this:
new Float:RandomSpawns[][4] =
{ //some spawns
};
new Float:RandomSpawns[][4] =
{
};
(making it doubled)
and then,In the OnPlayerSpawn,I make it to check if the player is in case (asda),It spawns him at
RandomSpawns[Random][0], RandomSpawns[Random][1],RandomSpawns[Random][2]

that is cool but,what about the second case(team)? it will be same?
RandomSpawns[Random][0], RandomSpawns[Random][1],RandomSpawns[Random][2]
?
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Messages In This Thread
Help with random spawn points - by 7Ahmad7 - 23.05.2015, 13:16
Re: Help with random spawn points - by Konstantinos - 23.05.2015, 13:22
Re: Help with random spawn points - by 7Ahmad7 - 23.05.2015, 13:40
Re: Help with random spawn points - by Konstantinos - 23.05.2015, 13:43
Re: Help with random spawn points - by LMaxCo - 23.05.2015, 13:48
Re: Help with random spawn points - by 7Ahmad7 - 23.05.2015, 13:58
Re: Help with random spawn points - by Konstantinos - 23.05.2015, 14:01
Re: Help with random spawn points - by 7Ahmad7 - 23.05.2015, 14:10
Re: Help with random spawn points - by Konstantinos - 23.05.2015, 14:16
Re: Help with random spawn points - by 7Ahmad7 - 23.05.2015, 14:24

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