23.05.2015, 14:24
So i make it like this:
new Float:RandomSpawns[][4] =
{ //some spawns
};
new Float:RandomSpawns[][4] =
{
};
(making it doubled)
and then,In the OnPlayerSpawn,I make it to check if the player is in case (asda),It spawns him at
RandomSpawns[Random][0], RandomSpawns[Random][1],RandomSpawns[Random][2]
that is cool but,what about the second case(team)? it will be same?
RandomSpawns[Random][0], RandomSpawns[Random][1],RandomSpawns[Random][2]
?
new Float:RandomSpawns[][4] =
{ //some spawns
};
new Float:RandomSpawns[][4] =
{
};
(making it doubled)
and then,In the OnPlayerSpawn,I make it to check if the player is in case (asda),It spawns him at
RandomSpawns[Random][0], RandomSpawns[Random][1],RandomSpawns[Random][2]
that is cool but,what about the second case(team)? it will be same?
RandomSpawns[Random][0], RandomSpawns[Random][1],RandomSpawns[Random][2]
?