mission checkpoints? [point to point][streamer]
#4

They stay there because those checkpoints are created during server startup presumable and they are there for everyone.
They always exist until you use DestroyDynamicCheckpoint.

That's why everyone uses SetPlayerCheckpoint as they only need 1 checkpoint to be visible to only 1 player during his mission.
Otherwise you can't plot a course using those checkpoints.
Dynamic checkpoints are visible when you come into range, so your players might just go through any of them instead of your script forcing them to follow a specific order.
Reply


Messages In This Thread
mission checkpoints? [point to point][streamer] - by tommzy09 - 22.05.2015, 09:46
Re: mission checkpoints? [point to point][streamer] - by Ghazal - 22.05.2015, 11:19
Re: mission checkpoints? [point to point][streamer] - by tommzy09 - 22.05.2015, 11:28
Re: mission checkpoints? [point to point][streamer] - by PowerPC603 - 22.05.2015, 12:11
Re: mission checkpoints? [point to point][streamer] - by Konstantinos - 22.05.2015, 12:21
Re: mission checkpoints? [point to point][streamer] - by tommzy09 - 23.05.2015, 05:58

Forum Jump:


Users browsing this thread: 1 Guest(s)