20.05.2015, 03:00
To be more specific, go to the Pawn folder, the one that has the compiler, search for the include folder inside there (this is because the server folder also has an "includes" folder that has nothing to do with the compiler, they're just random X Y Z locations, functions and predefined macros) and paste the a_zones.inc file there. Then you should be able to compile. If you're still not able, you may have a problem I had before where your compiler path in your pawno editor is wrong and it points to another folder so it can't find the file. The includes folder with your a_zones.inc file should be where the pawncc.exe compiler is.
You can make this batch file to compile without having to launch the pawno editor:
Replace yourgamemodename.pwn with your game mode name and save as .bat, make sure you drop the .pwn file where your pawn compiler is before you run the bat file, otherwise it won't find it.
You can make this batch file to compile without having to launch the pawno editor:
pawn Код:
pawncc yourgamemodename.pwn -;+ -(+
pause