Time freeze using CMDS [vehicle]
#1

Hello guys ,right now i`m improving my dynamic dealership that i made almost from scrathch.
I made a basic comand [ /buyinfernus] to see if its working.
And i also made /v park /v color etc.

All of them work,except 1 thing: after i use one of those cmds[/buyinfernus , /v park , /v color etc] the time freezes for ~11 seconds,and then everything works fine.
I dont know why after one of those cmds ,the time stopps for 11 seconds.
I accept any tips,thanks in advance.


/buyinfernus cmd

PHP код:
  // comanda buy infernus//
        
if(strcmp(cmd"/buyinfernus"true) == 0)
    {
    
    
        if(
PlayerInfo[playerid][pPcarkey] == -1) { }
        else if(
PlayerInfo[playerid][pPcarkey2] == -1) { }
        else if(
PlayerInfo[playerid][pPcarkey3] == -1) { }
        else { 
SendClientMessage(playeridCOLOR_GREY"* Detii 3 masini!"); return 1; }
        if(
PlayerInfo[playerid][pLevel] >= )
         {
            
tmp strtok(cmdtextidx);
            if(!
strlen(tmp))
            {
                
SendClientMessage(playeridCOLOR_WHITE"{00A1FF}USAGE:{C0C0C0} /buyinfernus [color1] [color2] ");
                return 
1;
            }
        
//    new car;
        //    car = strval(tmp);
        //    if(car < 411 || car > 411) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}*Aceasta este comanda de a cumpara infernus !"); return 1; }
        //    tmp = strtok(cmdtext, idx);
    //    if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE:{C0C0C0} /buyinfernus"); return 1; }
         
            
new color1;
            
color1 strval(tmp);
            if(
color1 || color1 126) { SendClientMessage(playeridCOLOR_WHITE"{0950F7}* Color Number can't be below 0 or above 126 !"); return 1; }
            
tmp strtok(cmdtextidx);
            if(!
strlen(tmp)) { SendClientMessage(playeridCOLOR_WHITE"{00A1FF}USAGE:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; }
            new 
color2;
            
color2 strval(tmp);
            if(
color2 || color2 126) { SendClientMessage(playeridCOLOR_WHITE"{0950F7}* Color Number can't be below 0 or above 126 !"); return 1; }
            
tmp strtok(cmdtextidx);
            if(!
strlen(tmp)) { SendClientMessage(playeridCOLOR_WHITE"{00A1FF}USAGE:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; }
            new 
Float:X,Float:Y,Float:ZGetPlayerPos(playeridX,Y,Z);
            new 
thiscar CreateVehicle(411,X,Y,Z,1,color1,color2,99999999);
               if(
PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = thiscar; }
              else if(
PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = thiscar; }
               else if(
PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = thiscar; }
            else { return 
1; }
            
          
//  new value = strval(tmp);
            
CarInfo[thiscar][cModel] = 411CarInfo[thiscar][cColorOne] = color1CarInfo[thiscar][cColorTwo] = color2;
               
CarInfo[thiscar][cLocationx] = XCarInfo[thiscar][cLocationy] = YCarInfo[thiscar][cLocationz] = ZCarInfo[thiscar][cAngle] = 1;
            
CarInfo[thiscar][paintjob] = -1LoadComponents(thiscar); PutPlayerInVehicle(playerid,thiscar,0);
            
CarInfo[thiscar][cOwned] = 1;
            
GetPlayerName(playeridsendernamesizeof(sendername));
            
strmid(CarInfo[thiscar][cOwner], sendername0strlen(sendername), 999);
            
GivePlayerMoney(playerid,-150000);
            
//Delete3DTextLabel(TextUpCar[idcar]);
              
OnCarUpdate(); SavePlayerData(playerid);
            
PlayerPlaySound(playerid10520.00.00.0);
            
GameTextForPlayer(playerid"~w~Felicitari~n~ai platit 150k pentru infernus !"50003);
            
TogglePlayerControllable(playerid1);
          return 
1;
          }
    } 
And the v color/park etc cmds:

PHP код:
//==========================[/v(ehicle)]========================================
    
if(strcmp(cmd"/v"true) == || strcmp(cmd"/vehicle"true) == 0)
    {
        if(
IsPlayerConnected(playerid))
        {
            new 
x_nr[64];
            
x_nr strtok(cmdtextidx);
            if(!
strlen(x_nr))
            {
                
SendClientMessage(playeridCOLOR_WHITE"____________[Personal Vehicle Help]____________");
                
SendClientMessage(playeridCOLOR_WHITE"** {1AFF00}(/v)ehicle {09DFF7}[name]");
                
SendClientMessage(playeridCOLOR_WHITE"**buy, park, color, tow(1-3), fix(1-3), model");
                return 
1;
            }
            if(
strcmp(x_nr,"park",true) == 0)
            {
                new 
Float:x,Float:y,Float:z;
                new 
Float:a;
                new 
carid;
                new 
getcarid GetPlayerVehicleID(playerid);
                if(
GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid PlayerInfo[playerid][pPcarkey]; }
                else if(
GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid PlayerInfo[playerid][pPcarkey2]; }
                else if(
GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid PlayerInfo[playerid][pPcarkey3]; }
                else { return 
1; }
                
GetPlayerName(playeridplayernamesizeof(playername));
                
GetVehiclePos(caridxyz);
                
GetVehicleZAngle(carida);
                if(
IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
                {
                       if(
PlayerInfo[playerid][pPcarkey] == -&& PlayerInfo[playerid][pPcarkey2] == -&& PlayerInfo[playerid][pPcarkey3] == -1)
                    {
                        
SendClientMessage(playeridCOLOR_GREY"N ai o masina personala.");
                        return 
1;
                    }
                       if(
getcarid == carid)
                    {
                        new 
Float:CarHPFloat:OldCarHP; new panels,doors,lights,tires;
                        
CarInfo[carid][cLocationx] = x;
                        
CarInfo[carid][cLocationy] = y;
                        
CarInfo[carid][cLocationz] = z;
                        
CarInfo[carid][cAngle] = a;
                        
GetVehicleDamageStatus(carid,panels,doors,lights,tires);
                        
GetVehicleHealth(caridCarHP); OldCarHP CarHP;
                        
OnCarUpdate(); DestroyVehicle(carid);
                        
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
//                        format(TextCar, sizeof(TextCar), "{EE1111}Owner: {0099FF}• %s •", CarInfo[carid][cOwner]);
//                       Update3DTextLabelText(TextUpCar[carid], 0x33AAFFFF, TextCar);
                        
LoadComponents(carid);
                        
SendClientMessage(playeridCOLOR_BLUE"* Noua pozitie a fost salvata!");
                         
SetVehicleHealth(caridOldCarHP);
                        
UpdateVehicleDamageStatus(caridpanelsdoorslightstires);
                        return 
1;
                       }
                }
            }
          
/*  else if(strcmp(x_nr,"buy",true) == 0)
            {
                if(IsAnOwnableCar(idcar))
                {
                    if(PlayerInfo[playerid][pPcarkey] == -1) { }
                    else if(PlayerInfo[playerid][pPcarkey2] == -1) { }
                    else if(PlayerInfo[playerid][pPcarkey3] == -1) { }
                    else { SendClientMessage(playerid, COLOR_GREY, "* Detii 3 masini!"); return 1; }
                    if(CarInfo[idcar][cOwned]==1)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car.");
                        return 1;
                    }
                    if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
                    {
                        if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = idcar; }
                        else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = idcar; }
                        else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = idcar; }
                        else { return 1; }
                        CarInfo[idcar][cOwned] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
                        GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
                        Delete3DTextLabel(TextUpCar[idcar]);
                        //format(TextCar, sizeof(TextCar), "{EE1111}Owner: {0099FF}• %s •", CarInfo[idcar][cOwner]);
                        //TextUpCar[idcar] = Create3DTextLabel(TextCar, 0x33AAFFFF, 0.0, 0.0, 0.0, 25, 0, 1);
                        //Attach3DTextLabelToVehicle(TextUpCar[idcar], idcar, 0.0, 0.0, 0.1);
                        OnCarUpdate(); SavePlayerData(playerid);
                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                        GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park !", 5000, 3);
                        TogglePlayerControllable(playerid, 1);
                        return 1;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you!");
                        return 1;
                    }
                }
            } */
            
else if(strcmp(x_nr,"color",true) == 0)
            {
                if(
PlayerInfo[playerid][pPcarkey] == -&& PlayerInfo[playerid][pPcarkey2] == -&& PlayerInfo[playerid][pPcarkey3] == -1)
                {
                    
SendClientMessage(playeridCOLOR_GREY,"  You don't have a Vehicle to respray.");
                    return 
1;
                }
                if(
GetPlayerMoney(playerid) < 1000)
                {
                    
SendClientMessage(playeridCOLOR_GREY,"  You don't have enough money for vehicle respray.");
                    return 
1;
                }
                
tmp strtok(cmdtextidx);
                if(!
strlen(tmp))
                {
                    
SendClientMessage(playeridCOLOR_WHITE"USAGE: /v color [ColorOneID] [ColorTwoID]");
                    return 
1;
                }
                new 
color1;
                
color1 strval(tmp);
                if(
color1 && color1 126)
                {
                    
SendClientMessage(playeridCOLOR_GREY" Wrong color id!");
                    return 
1;
                }
                
tmp strtok(cmdtextidx);
                if(!
strlen(tmp))
                {
                    
SendClientMessage(playeridCOLOR_WHITE"USAGE: /v color [ColorOneID] [ColorTwoID]");
                    return 
1;
                }
                new 
color2;
                
color2 strval(tmp);
                if(
color2 && color2 126)
                {
                    
SendClientMessage(playeridCOLOR_GREY" Wrong color id!");
                    return 
1;
                }
                if(
GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid PlayerInfo[playerid][pPcarkey]; }
                else if(
GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid PlayerInfo[playerid][pPcarkey2]; }
                else if(
GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid PlayerInfo[playerid][pPcarkey3]; }
                else { return 
1; }
                if(
IsPlayerInVehicle(playeridvehid))
                {
                    new 
Float:CarHPFloat:OldCarHP;
                    new 
panelsdoorslightstires;
                    
GetVehicleDamageStatus(vehidpanelsdoorslightstires);
                    
GetVehicleHealth(vehidCarHP); OldCarHP CarHP;
                     
CarInfo[vehid][cColorOne] = color1;
                    
CarInfo[vehid][cColorTwo] = color2;
                    
GivePlayerMoney(playerid, -1000);
                    
GameTextForPlayer(playerid"~w~Masina Personala~n~~g~Revopsita cu succes~n~~r~$-100"50001);
                    
ChangeVehicleColor(vehidcolor1color2);
                    
SetVehicleToRespawn(vehid);
                    
SetVehicleHealth(vehidOldCarHP);
                    
UpdateVehicleDamageStatus(vehidpanelsdoorslightstires);
                    
PlayerPlaySound(playerid10520.00.00.0);
                    
OnCarUpdate();
                    return 
1;
                }
                else
                {
                    
SendClientMessage(playeridCOLOR_GREY," You are not in your Personal car.");
                    return 
1;
                }
            }
            
/*else if(strcmp(x_nr,"locate1",true) == 0)
            {
                 if(!IsPlayerConnected(playerid)) { return 1; }
                new Float:x,Float:y,Float:z;
                new car = PlayerInfo[playerid][pPcarkey];
                if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
                SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
                GetVehiclePos(car, x, y, z);
                SetPlayerCheckpoint(playerid, x, y, z, 6);
                return 1;
            }
            else if(strcmp(x_nr,"locate2",true) == 0)
            {
                 if(!IsPlayerConnected(playerid)) { return 1; }
                new Float:x,Float:y,Float:z;
                new car = PlayerInfo[playerid][pPcarkey2];
                if(PlayerInfo[playerid][pPcarkey2]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
                SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
                GetVehiclePos(car, x, y, z);
                SetPlayerCheckpoint(playerid, x, y, z, 6);
                return 1;
            }
            else if(strcmp(x_nr,"locate3",true) == 0)
            {
                 if(!IsPlayerConnected(playerid)) { return 1; }
                new Float:x,Float:y,Float:z;
                new car = PlayerInfo[playerid][pPcarkey3];
                if(PlayerInfo[playerid][pPcarkey3]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
                SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
                GetVehiclePos(car, x, y, z);
                SetPlayerCheckpoint(playerid, x, y, z, 6);
                return 1;
            }*/
            
else if(strcmp(x_nr,"tow1",true) == 0)
            {
                if(
IsPlayerConnected(playerid))
                {
                    new 
Float:CarHPFloat:OldCarHP;
                    new 
panels,doors,lights,tires;
                    new 
car PlayerInfo[playerid][pPcarkey];
                    
GetPlayerName(playeridplayernamesizeof(playername));
                    if (
car != -&& strcmp(playernameCarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
                    {
                        
GetVehicleDamageStatus(car,panels,doors,lights,tires);
                        
GetVehicleHealth(carCarHP); OldCarHP CarHP;
                        
GameTextForPlayer(playerid"~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500"50001);
                        
GivePlayerMoney(playerid,-1500);
                        
SetVehicleToRespawn(car);
                        
SetVehicleHealth(carOldCarHP);
                        
UpdateVehicleDamageStatus(carpanelsdoorslightstires);
                        
PlayerPlaySound(playerid10520.00.00.0);
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~w~Nu detii o masina personala."50001);
                    }
                }
            }
            else if(
strcmp(x_nr,"tow2",true) == 0)
            {
                if(
IsPlayerConnected(playerid))
                {
                    new 
Float:CarHPFloat:OldCarHP;
                    new 
panels,doors,lights,tires;
                    new 
car PlayerInfo[playerid][pPcarkey2];
                    
GetPlayerName(playeridplayernamesizeof(playername));
                    if (
car != -&& strcmp(playernameCarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
                    {
                        
GetVehicleDamageStatus(car,panels,doors,lights,tires);
                        
GetVehicleHealth(carCarHP); OldCarHP CarHP;
                        
GameTextForPlayer(playerid"~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500"50001);
                        
GivePlayerMoney(playerid,-1500);
                        
SetVehicleToRespawn(car);
                        
SetVehicleHealth(carOldCarHP);
                        
UpdateVehicleDamageStatus(carpanelsdoorslightstires);
                        
PlayerPlaySound(playerid10520.00.00.0);
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~w~Nu detii o masina personala."50001);
                    }
                }
            }
            else if(
strcmp(x_nr,"tow3",true) == 0)
            {
                if(
IsPlayerConnected(playerid))
                {
                    new 
Float:CarHPFloat:OldCarHP;
                    new 
panels,doors,lights,tires;
                    new 
car PlayerInfo[playerid][pPcarkey3];
                    
GetPlayerName(playeridplayernamesizeof(playername));
                    if (
car != -&& strcmp(playernameCarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
                    {
                        
GetVehicleDamageStatus(car,panels,doors,lights,tires);
                        
GetVehicleHealth(carCarHP); OldCarHP CarHP;
                        
GameTextForPlayer(playerid"~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500"50001);
                        
GivePlayerMoney(playerid,-1500);
                        
SetVehicleToRespawn(car);
                        
SetVehicleHealth(carOldCarHP);
                        
UpdateVehicleDamageStatus(carpanelsdoorslightstires);
                        
PlayerPlaySound(playerid10520.00.00.0);
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~w~Nu detii o masina personala."50001);
                    }
                }
            }
            else if(
strcmp(x_nr,"fix1",true) == 0)
            {
                if(
IsPlayerConnected(playerid))
                {
                    new 
car PlayerInfo[playerid][pPcarkey];
                    
GetPlayerName(playeridplayernamesizeof(playername));
                    if (
car != -&& strcmp(playernameCarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
                    {
                        
GameTextForPlayer(playerid"~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500"50001);
                        
GivePlayerMoney(playerid,-2500);
                        
SetVehicleToRespawn(car);
                        
PlayerPlaySound(playerid10520.00.00.0);
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~w~Nu detii o masina personala."50001);
                    }
                }
            }
            else if(
strcmp(x_nr,"fix2",true) == 0)
            {
                if(
IsPlayerConnected(playerid))
                {
                    new 
car PlayerInfo[playerid][pPcarkey2];
                    
GetPlayerName(playeridplayernamesizeof(playername));
                    if (
car != -&& strcmp(playernameCarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
                    {
                        
GameTextForPlayer(playerid"~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500"50001);
                        
GivePlayerMoney(playerid,-2500);
                        
SetVehicleToRespawn(car);
                        
PlayerPlaySound(playerid10520.00.00.0);
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~w~Nu detii o masina personala."50001);
                    }
                }
            }
            else if(
strcmp(x_nr,"fix3",true) == 0)
            {
                if(
IsPlayerConnected(playerid))
                {
                    new 
car PlayerInfo[playerid][pPcarkey3];
                    
GetPlayerName(playeridplayernamesizeof(playername));
                    if (
car != -&& strcmp(playernameCarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
                    {
                        
GameTextForPlayer(playerid"~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500"50001);
                        
GivePlayerMoney(playerid,-2500);
                        
SetVehicleToRespawn(car);
                        
PlayerPlaySound(playerid10520.00.00.0);
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~w~Nu detii o masina personala."50001);
                    }
                }
            }
            else if(
strcmp(x_nr,"x2x1x4x4x1",true) == 0)
            {
                new 
Float:x,Float:y,Float:z;
                new 
carid;
                new 
Float:a;
                new 
Float:CarHPFloat:OldCarHP;
                new 
panels,doors,lights,tires;
                
carid GetPlayerVehicleID(playerid);
                
GetVehiclePos(caridxyz);
                
GetVehicleZAngle(carida);
                if(
IsPlayerInVehicle(playerid,carid))
                {
                    if(
PlayerInfo[playerid][pDonateRank] < 3)
                    {
                        
SCM(playeridCOLOR_GREY"* Trebuie sa ai cont EXTRA VIP pentru acces la /v model!");
                        return 
1;
                    }
                    if(
GetPlayerMoney(playerid) < 5000)
                    {
                    
SendClientMessage(playeridCOLOR_GREY,"Nu ai destui bani.");
                    return 
1;
                    }
                    
tmp strtok(cmdtextidx);
                    if(!
strlen(tmp))
                    {
                        
SCM(playeridCOLOR_GREY"USAGE: x");
                        return 
1;
                    }
                    new 
model;
                    
model strval(tmp);
                    if(
model 400 || model 611)
                    {
                    
SCM(playeridCOLOR_GREY"* x");
                    return 
1;
                    }
                    else
                    {
                    
//new tittle[128];
                    //new carkey = PlayerInfo[playerid][pPcarkey];
                    //format(tittle,128,"%s", CarInfo[carkey][cModel]);
                    //else
                    //{
                    
CarInfo[carid][cModel] = model;
                     
CarInfo[carid][cLocationx] = x;
                     
CarInfo[carid][cLocationy] = y;
                     
CarInfo[carid][cLocationz] = z;
                     
CarInfo[carid][cAngle] = a;
                     
//format(string, sizeof(string), "~n~ You changed Car's Model~n~");
                     
GetVehicleDamageStatus(carid,panels,doors,lights,tires);
                    
GetVehicleHealth(caridCarHP); OldCarHP CarHP;
                    
OnCarUpdate(); DestroyVehicle(carid);
                    
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
                    
LoadComponents(carid);
                    
GivePlayerMoney(playerid, -5000);
                    
SendClientMessage(playeridCOLOR_BLUE"* Schimbarea modelului te-a costat $5.000!");
                     
//format(string, sizeof(string), "~n~ You changed Car's Model~n~");
                     
SetVehicleHealth(caridOldCarHP);
                    
UpdateVehicleDamageStatus(caridpanelsdoorslightstires);
                    
format(CarInfo[carid][cDescription], 32"%s",vehName[model-400]);
                    return 
1;
                    }
                
/*else
                {
                SCM(playerid, COLOR_GREY, "* Trebuie sa fi in masina pentru a utiliza comanda!");
                return 1;
                }*/
               
}
               return 
1;
            }
            else
            {
                
SendClientMessage(playeridCOLOR_WHITE"____________[Personal Vehicle Help]____________");
                
SendClientMessage(playeridCOLOR_WHITE"** {1AFF00}(/v)ehicle {09DFF7}[name]");
                
SendClientMessage(playeridCOLOR_WHITE"**buy, park, color, tow(1-3), fix(1-3), model");
                return 
1;
            }
           }
        return 
1;
    } 
REMIND: everything works fine after those 11 seconds[not just for me,for the hole server] but i want to remove this time freeze/bug/stop .Thanks in advance.
Reply


Messages In This Thread
Time freeze using CMDS [vehicle] - by PepsiCola23 - 19.05.2015, 15:36
Re: Time freeze using CMDS [vehicle] - by azzerking - 19.05.2015, 18:23
Re: Time freeze using CMDS [vehicle] - by PepsiCola23 - 19.05.2015, 18:35
Re: Time freeze using CMDS [vehicle] - by azzerking - 19.05.2015, 18:39
Re: Time freeze using CMDS [vehicle] - by PepsiCola23 - 19.05.2015, 19:02
Re: Time freeze using CMDS [vehicle] - by Konstantinos - 19.05.2015, 19:11
Re: Time freeze using CMDS [vehicle] - by azzerking - 19.05.2015, 19:11
Re: Time freeze using CMDS [vehicle] - by PepsiCola23 - 19.05.2015, 19:43

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