19.05.2015, 10:56
Quote:
Assuming that you are using streamer.Players positions are compared with pickup,checkpoint,etc positions to check if the player is on a checkpoint/pickup/etc every X milliseconds.X is 50ms by default.
Use Streamer_SetTickRate(rate) and set the rate to 20 or less.By default streamer updates every object/cp/pickup/etc every 50ms.So if you cross the pickup/checkpoint/etc within 50ms and you did it between two cycles then streamer won't detect you passing through the checkpoint/pickup/etc.By decreasing this rate, the CPU usage might go higher. |