How to make it create object on Ground?
#7

Quote:
Originally Posted by JaydenJason
Originally Posted by GTLS View Post
hi guys i created a cmd to create flare when ever a cop uses /flares. it worked correctly but my problem is that flare is created in air i want it to create on ground.
here's my cmd:
Код:
 CMD:flares(playerid, params[])
{
    new rank = arrFaction[playerid][p_iMember] > -1 && arrFaction[playerid][g_iFactionType] == 1;
    if(rank < 0) return SendClientMessage(playerid, COLOR_WHITE, "You are not authorized to use this command.");
	{
            new Float:x, Float:y, Float:z;
            GetPlayerPos(playerid, x, y, z);
            CreateObject(18728, x,y,z, 0.0, 0.0, 96.0);
	}
	return 1;
 }
Also, if you can give me cmd for destroying nearest flare(not all) so that i can create multiple flares and can destroy it oe by one... thanks
Код:
#define MAX_FLARES [amount you want]
Код:
enum flInfo
{
    flCreated,
    Float:flX,
    Float:flY,
    Float:flZ,
    flObject,
};
new FlareInfo[MAX_FLARES][flInfo];
ontop of your script

Код:
stock CreateFlare(Float:x,Float:y,Float:z,Float:Angle)
{
    for(new i = 0; i < sizeof(FlareInfo); i++)
  	{
  	    if(FlareInfo[i][flCreated] == 0)
  	    {
            FlareInfo[i][flCreated]=1;
            FlareInfo[i][flX]=x;
            FlareInfo[i][flY]=y;
            FlareInfo[i][flZ]=z-2.2;
            FlareInfo[i][flObject] = CreateDynamicObject(18728, x, y, z-2.2, 0, 0, Angle-0);
	        return 1;
  	    }
  	}
  	return 0;
}

stock DeleteAllFlare()
{
    for(new i = 0; i < sizeof(FlareInfo); i++)
  	{
  	    if(FlareInfo[i][flCreated] == 1)
  	    {
  	        FlareInfo[i][flCreated]=0;
            FlareInfo[i][flX]=0.0;
            FlareInfo[i][flY]=0.0;
            FlareInfo[i][flZ]=0.0;
			DestroyDynamicObject(FlareInfo[i][flObject]);
  	    }
	}
    return 0;
}

stock DeleteClosestFlare(playerid)
{
    for(new i = 0; i < sizeof(FlareInfo); i++)
  	{
  	    if(IsPlayerInRangeOfPoint(playerid, 4.0, FlareInfo[i][flX], FlareInfo[i][flY], FlareInfo[i][flZ]))
        {
  	        if(FlareInfo[i][flCreated] == 1)
            {
		        format(string, sizeof(string), " You have deleted a flare. ", PlayerRPName(playerid));
				SendClientMessage(playerid, COLOR_[insert color here], string);
                FlareInfo[i][flCreated]=0;
                FlareInfo[i][flX]=0.0;
                FlareInfo[i][flY]=0.0;
                FlareInfo[i][flZ]=0.0;
                DestroyDynamicObject(FlareInfo[i][flObject]);
                return 1;
  	        }
  	    }
  	}
    return 0;
}
anywhere near your other stocks

rest is up to you
thanks dude..
Reply


Messages In This Thread
How to make it create object on Ground? - by GTLS - 15.05.2015, 07:26
Re: How to make it create object on Ground? - by Smileys - 15.05.2015, 07:41
Re: How to make it create object on Ground? - by GTLS - 15.05.2015, 08:02
Re: How to make it create object on Ground? - by rappy93 - 15.05.2015, 12:30
Re: How to make it create object on Ground? - by JaydenJason - 15.05.2015, 13:29
Re: How to make it create object on Ground? - by JaydenJason - 15.05.2015, 13:40
Re: How to make it create object on Ground? - by GTLS - 15.05.2015, 13:58
Re: How to make it create object on Ground? - by JaydenJason - 17.05.2015, 10:21
Re: How to make it create object on Ground? - by Crayder - 17.05.2015, 10:36
Re: How to make it create object on Ground? - by JaydenJason - 18.05.2015, 09:49

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