Help me with weapon drop [+Rep]
#1

Hi there!!
i am using Dropgun system by PeteShag in my gamemode
i edited it a little to my needs

but i dont know how to drop all the weapon that player has on death
help me with droping all the guns player had on death

please help me

if u find any wrongs in the code please help me with them

Thanks in advance




Код:
#include <a_samp>
#include <streamer>
#include <foreach>

#define MAX_DROP_ITEMS 500
#define COLOR_ACTION 0xFFC0CBFF

new sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS];

enum dData
{
	DropGunAmmount[2],
	Float:DropGunPosX,
	Float:DropGunPosY,
	Float:DropGunPosZ,
	DropGunVWorld,
	DropGunInterior,
};
new DropInfo[MAX_DROP_ITEMS][dData];

new GunObjectIDs[200] ={

   1575,  331, 333, 334, 335, 336, 337, 338, 339, 341, 321,	322, 323, 324, 325, 326, 342, 343, 344, -1,  -1 , -1 ,
   346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
   368, 369, 1575
};

stock GetGunObjectID(WeaponID)
{
	if (WeaponID < 0 || WeaponID > 64)
	{
	    return 1575;
	}
	return GunObjectIDs[WeaponID];
}

stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)
{
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid,name,sizeof(name));
    if(GunID != 0 && GunAmmo != 0)
    {
	    for(new i = 0; i < sizeof(DropInfo); i++)
  	    {
  	        if(DropInfo[i][DropGunPosX] == 0.0 && DropInfo[i][DropGunPosY] == 0.0 && DropInfo[i][DropGunPosZ] == 0.0)
  	        {
  	            DropInfo[i][DropGunAmmount][0] = GunID;
  	            DropInfo[i][DropGunAmmount][1] = GunAmmo;
  	            DropInfo[i][DropGunPosX] = X;
  	            DropInfo[i][DropGunPosY] = Y;
  	            DropInfo[i][DropGunPosZ] = Z;
  	            DropInfo[i][DropGunVWorld] = world;
  	            DropInfo[i][DropGunInterior] = interior;
  	            DropObject[i] = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
	            return 1;
  	        }
	    }
        return 1;
    }
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	new Float:X,Float:Y,Float:Z;
	GetPlayerPos(playerid, X, Y, Z);
	DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
	return 1;
}

public OnPlayerUpdate(playerid)
{
	for(new i = 0; i < sizeof(DropInfo); i++)
	{
		if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[i][DropGunPosX],DropInfo[i][DropGunPosY],DropInfo[i][DropGunPosZ]))
		{
			if(GetPlayerVirtualWorld(playerid) == DropInfo[i][DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[i][DropGunVWorld])
			{
			    new gunname[32], str[126];
   				GetPlayerName(playerid, sendername, sizeof(sendername));
   				GetWeaponName(DropInfo[i][DropGunAmmount][0],gunname,sizeof(gunname));
   				format(str,sizeof(str),"~b~Press Y to pick up the %s",gunname);
   				GameTextForPlayer(playerid,str,3000,3);
		    	return 1;
			}
		}
	}
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(newkeys == KEY_YES)
	{
		for(new i = 0; i < sizeof(DropInfo); i++)
		{
			if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[i][DropGunPosX],DropInfo[i][DropGunPosY],DropInfo[i][DropGunPosZ]))
			{
				if(GetPlayerVirtualWorld(playerid) == DropInfo[i][DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[i][DropGunVWorld])
				{
				    new string[256];
         			DestroyDynamicObject(DropObject[i]);
          			DropInfo[i][DropGunPosX] = 0.0;
		    		DropInfo[i][DropGunPosY] = 0.0;
		    		DropInfo[i][DropGunPosZ] = 0.0;
					DropInfo[i][DropGunAmmount][0] = 0;
					DropInfo[i][DropGunAmmount][1] = 0;
					GivePlayerWeapon(playerid,DropInfo[i][DropGunAmmount][0],DropInfo[i][DropGunAmmount][1]);
					format(string, sizeof(string), "{FFFFFF}* You have picked up an {FF0000}%s {FFFFFF}Ammo:{FF0000} %u.", DropInfo[i][DropGunAmmount][0], DropInfo[i][DropGunAmmount][1]);
					SendClientMessage(playerid, -1, string);
		    		return 1;
				}
			}
		}
	}
	return 1;
}
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Messages In This Thread
Help me with weapon drop [+Rep] - by kesarthakur - 15.05.2015, 08:52
Re: Help me with weapon drop [+Rep] - by Vince - 15.05.2015, 09:38

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