15.05.2015, 08:18
Some objects are created by the mission script when the game loads and cannot be removed by any map editor because they don't exist in the normal map. Interestingly enough, SA-MP did remove some mission related objects, most notably the A96 blast doors.
The doors in question are only opened in one of the final storyline missions, Los Desperados, where some Vagos come running out of the houses. Might be these ones, but I'm not sure:
The doors in question are only opened in one of the final storyline missions, Los Desperados, where some Vagos come running out of the houses. Might be these ones, but I'm not sure:
Код:
$2706 = Object.Create(#AD_FLATDOOR, 1833.36, -1995.45, 12.5) $2707 = Object.Create(#AD_FLATDOOR, 1819.81, -1994.66, 12.5) $2708 = Object.Create(#AD_FLATDOOR, 1827.68, -1980.0, 12.5) $2709 = Object.Create(#AD_FLATDOOR, 1851.84, -1990.67, 12.5) $2710 = Object.Create(#AD_FLATDOOR, 1867.29, -1984.96, 12.5) $2711 = Object.Create(#AD_FLATDOOR, 1866.52, -1998.53, 12.5) $2712 = Object.Create(#AD_FLATDOOR, 1899.75, -1984.95, 12.5) $2713 = Object.Create(#AD_FLATDOOR, 1914.39, -1992.82, 12.5) $2714 = Object.Create(#AD_FLATDOOR, 1899.01, -1998.5, 12.5) $2715 = Object.Create(#AD_FLATDOOR, 1900.89, -2020.11, 12.5) $2716 = Object.Create(#AD_FLATDOOR, 1914.4, -2020.91, 12.5) $2717 = Object.Create(#AD_FLATDOOR, 1906.54, -2035.52, 12.5)