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#5

You should get used to debugging.

The best debugging processes IMO are crashdetect and debug printing.

By crashdetect I obviously mean the plugin. By debug printing I mean something like this:
pawn Код:
CMD:exit(playerid) {
    printf("Initial Command Call");
    if(IsPlayerInRangeOfPoint(playerid, 2.0, 246.6040,63.7641,1003.6406)) {
        printf("[D] 1");
        SetPlayerPos(playerid, 1553.9977,-1675.6483,16.1953);
        SetPlayerInterior(playerid, 0);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -2027.5374,-105.0062,1035.1719)) {
        printf("[D] 2");
        SetPlayerPos(playerid, 1284.8177,-1585.1346,13.5469);
        SetPlayerInterior(playerid, 0);
    }  
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 2305.8345,-16.0619,26.7496)) {
        printf("[D] 3");
        SetPlayerPos(playerid, 1459.5800,-1011.4103,26.8438);
        SetPlayerInterior(playerid, 0);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 3161.4094,-442.7526,10.6328)) {
        printf("[D] 4");
        SetPlayerPos(playerid, 1172.7821,-1325.3270,15.4007);
        SetPlayerInterior(playerid, 0);
    }
   
    if(IsPlayerInRangeOfPoint(playerid, 2.0, HouseInfo[houseEntered{playerid}][hIntX], HouseInfo[houseEntered{playerid}][hIntY], HouseInfo[houseEntered{playerid}][hIntZ])) {
        printf("[H] 1");
        SetPlayerPos(playerid, HouseInfo[houseEntered{playerid}][hX], HouseInfo[houseEntered{playerid}][hY], HouseInfo[houseEntered{playerid}][hZ]);
        printf("[H] 2");
        SetPlayerInterior(playerid, 0);
        printf("[H] 3");
        houseEntered{playerid} = 0;
    }
    if(IsPlayerInRangeOfPoint(playerid, 2.0, BusinessInfo[bizEntered{playerid}][bIntX], BusinessInfo[bizEntered{playerid}][bIntY], BusinessInfo[bizEntered{playerid}][bIntZ])) {
        printf("[B] 1");
        SetPlayerPos(playerid, BusinessInfo[bizEntered{playerid}][bX], BusinessInfo[bizEntered{playerid}][bY], BusinessInfo[bizEntered{playerid}][bZ]);
        printf("[B] 2");
        SetPlayerInterior(playerid, 0);
        printf("[B] 3");
        bizEntered{playerid} = 0;
    }
    return 1;
}
I always tend to first try debug printing, and I always have crashdetect running in my test server.
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Messages In This Thread
Unknown command - by Luis- - 13.05.2015, 20:06
Re: Unknown command - by JaydenJason - 13.05.2015, 20:15
Re: Unknown command - by Luis- - 13.05.2015, 20:21
Re: Unknown command - by Konstantinos - 13.05.2015, 20:53
Re: Unknown command - by Crayder - 13.05.2015, 21:03

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