13.05.2015, 16:18
Quote:
Works as expected. SetPlayerObjectRot sets the rotation in world space, but you're attaching it to a vehicle. Instead, you need to call AttachPlayerObjectToVehicle again with a different rotation..
|
Yes, I already knew that. But for some reason I have flashes model if ever to call AttachPlayerObjectToVehicle and client crashes.
How smoothly rotate the turret?